paper-with-me

Papers

Seemingly Simple Planning Problems are Computationally Challenging: The Countdown Game

2025-08-04 · Michael Katz, Harsha Kokel, Sarath Sreedharan arxiv

There is a broad consensus that the inability to form long-term plans is one of the key limitations of current foundational models and agents. However, the existing planning benchmarks remain woefully inadequate to truly measure their planning capabilities. Most existing benchmarks either focus on loosely defined tasks like travel planning or end up leveraging existing domains and problems from international planning competitions. While the former tasks are hard to formalize and verify, the latter were specifically designed to test and challenge the weaknesses of existing automated planners. To address these shortcomings, we propose a procedure for creating a planning benchmark centered around the game called Countdown, where a player is expected to form a target number from a list of input numbers through arithmetic operations. From a world-model perspective, each instance induces a fully specified transition model (dynamics) over states and actions, enabling evaluation of planning with verifiable outcomes. We discuss how this problem meets many of the desiderata associated with an ideal benchmark for planning capabilities evaluation. Specifically, the domain allows for an intuitive, natural language description for each problem instance, it is computationally challenging (NP-complete), and the instance space is rich enough that we do not have to worry about memorization. We perform an extensive theoretical analysis, establishing the computational complexity result and demonstrate the advantage of our instance generation procedure over public benchmarks. We evaluate a variety of existing LLM-assisted planning methods on instances generated using our procedure. Our results show that, unlike other domains like 24 Game (a special case of Countdown), our proposed dynamic benchmark remains extremely challenging for existing LLM-based approaches.

📄 PDF Abstract BibTeX arXiv:2508.02900

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Subgoaling Relaxation-based Heuristics for Numeric Planning with Infinite Actions

2025-12-26 · Ángel Aso-Mollar, Diego Aineto, Enrico Scala, Eva Onaindia arxiv

Numeric planning with control parameters extends the standard numeric planning model by introducing action parameters as free numeric variables that must be instantiated during planning. This results in a potentially inf…

Efficient Multi-agent Epistemic Planning: Teaching Planners About Nested Belief

2021-10-06 · Christian Muise, Vaishak Belle, Paolo Felli, Sheila Mcilraith 외

Many AI applications involve the interaction of multiple autonomous agents, requiring those agents to reason about their own beliefs, as well as those of other agents. However, planning involving nested beliefs is known …

Constrained Motion Planning Networks X

2020-10-17 · Ahmed H. Qureshi, Jiangeng Dong, Asfiya Baig, Michael C. Yip

Constrained motion planning is a challenging field of research, aiming for computationally efficient methods that can find a collision-free path on the constraint manifolds between a given start and goal configuration. T…

Motion PlanningRobot Manipulation

An On-Line POMDP Solver for Continuous Observation Spaces

2020-11-04 · Marcus Hoerger, Hanna Kurniawati

Planning under partial obervability is essential for autonomous robots. A principled way to address such planning problems is the Partially Observable Markov Decision Process (POMDP). Although solving POMDPs is computati…

Interactive Movement Primitives: Planning to Push Occluding Pieces for Fruit Picking

2020-04-27 · Sariah Mghames, Marc Hanheide, Amir Ghalamzan E

Robotic technology is increasingly considered the major mean for fruit picking. However, picking fruits in a dense cluster imposes a challenging research question in terms of motion/path planning as conventional planning…