paper-with-me

Papers

SemaPop: Semantic-Persona Conditioned and Controllable Population Synthesis

2026-02-12 · Zhenlin Qin, Yancheng Ling, Leizhen Wang, Francisco Câmara Pereira, Zhenliang Ma arxiv

Population synthesis is essential for individual-level simulation in transport planning and socio-economic analysis, yet remains challenging due to the need to capture both statistical dependencies and high-level behavioral semantics. Existing data-driven approaches predominantly rely on unconditional generation, limiting their ability to support scenario-driven or target-oriented population synthesis. This study proposes SemaPop, a semantic-conditioned and controllable population synthesis framework that introduces persona representations as conditioning signals for generation. By deriving persona text from survey data using large language models (LLMs) and encoding it into semantic embeddings, SemaPop enables controllable population generation under statistical constraints. We instantiate the framework using a GAN-based architecture with marginal regularization to preserve distributional consistency. Extensive experiments demonstrate that SemaPop substantially improves generative performance, yielding closer alignment with target marginal and joint distributions while maintaining sample-level feasibility and diversity under semantic conditioning. Counterfactual analyses further demonstrate that semantic interventions induce systematic and interpretable shifts in generated populations. These results highlight the potential of persona-based semantic conditioning for controllable and scenario-oriented population synthesis.

📄 PDF Abstract BibTeX arXiv:2602.11569

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

HACHIMI: Scalable and Controllable Student Persona Generation via Orchestrated Agents

2026-03-05 · Yilin Jiang, Fei Tan, Xuanyu Yin, Jing Leng 외 arxiv

Student Personas (SPs) are emerging as infrastructure for educational LLMs, yet prior work often relies on ad-hoc prompting or hand-crafted profiles with limited control over educational theory and population distributio…

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

2026-05-22 · Yoosung Hong arxiv

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LL…

Reinforcement Learning

Style2Code: A Style-Controllable Code Generation Framework with Dual-Modal Contrastive Representation Learning

2025-05-26 · Dutao Zhang, Sergey Kovalchuk, YuLong He

Controllable code generation, the ability to synthesize code that follows a specified style while maintaining functionality, remains a challenging task. We propose a two-stage training framework combining contrastive lea…

Code GenerationContrastive LearningLanguage ModelingLanguage Modelling+1

Styles + Persona-plug = Customized LLMs

2026-01-10 · Yutong Song, Jiang Wu, Shaofan Yuan, Chengze Shen 외 arxiv

We discover a previously overlooked challenge in personalized text generation: personalization methods are increasingly applied under explicit style instructions, yet their behavior under such constraints remains poorly …

Text Generation

MagicTailor: Component-Controllable Personalization in Text-to-Image Diffusion Models

2024-10-17 · Donghao Zhou, Jiancheng Huang, Jinbin Bai, Jiaze Wang 외

Text-to-image diffusion models can generate high-quality images but lack fine-grained control of visual concepts, limiting their creativity. Thus, we introduce component-controllable personalization, a new task that enab…

Image Generation