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ShapeLLM: Universal 3D Object Understanding for Embodied Interaction

2024-02-27 · Zekun Qi, Runpei Dong, Shaochen Zhang, Haoran Geng, Chunrui Han, Zheng Ge, Li Yi, Kaisheng Ma

This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language-unified 3D interaction tasks, such as embodied visual grounding. Project page: https://qizekun.github.io/shapellm/

📄 PDF Abstract BibTeX arXiv:2402.17766

Code (3)

qizekun/ShapeLLM 공식 구현 pytorch
qizekun/ReCon pytorch
runpeidong/act pytorch

Tasks

3D geometry3D Object Captioning3D Point Cloud Classification3D Point Cloud Linear Classification3D Question Answering (3D-QA)Few-Shot 3D Point Cloud ClassificationGenerative 3D Object ClassificationInstruction FollowingLanguage ModelingLanguage ModellingLarge Language ModelMM-VetMultimodal Large Language ModelObjectVisual GroundingZero-shot 3D classificationZero-Shot Transfer 3D Point Cloud Classification

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