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Simulating Content Consistent Vehicle Datasets with Attribute Descent

2019-12-18 · ECCV 2020 8 · Yue Yao, Liang Zheng, Xiaodong Yang, Milind Naphade, Tom Gedeon

This paper uses a graphic engine to simulate a large amount of training data with free annotations. Between synthetic and real data, there is a two-level domain gap, i.e., content level and appearance level. While the latter has been widely studied, we focus on reducing the content gap in attributes like illumination and viewpoint. To reduce the problem complexity, we choose a smaller and more controllable application, vehicle re-identification (re-ID). We introduce a large-scale synthetic dataset VehicleX. Created in Unity, it contains 1,362 vehicles of various 3D models with fully editable attributes. We propose an attribute descent approach to let VehicleX approximate the attributes in real-world datasets. Specifically, we manipulate each attribute in VehicleX, aiming to minimize the discrepancy between VehicleX and real data in terms of the Fr\'echet Inception Distance (FID). This attribute descent algorithm allows content domain adaptation (DA) orthogonal to existing appearance DA methods. We mix the optimized VehicleX data with real-world vehicle re-ID datasets, and observe consistent improvement. With the augmented datasets, we report competitive accuracy. We make the dataset, engine and our codes available at https://github.com/yorkeyao/VehicleX.

📄 PDF Abstract BibTeX arXiv:1912.08855

Code (2)

yorkeyao/VehicleX 공식 구현 pytorch
NVIDIAAICITYCHALLENGE/2020AICITY_Code_From_Top_Teams paddle

Tasks

AttributeData AugmentationDomain AdaptationPerson Re-IdentificationUnityVehicle Re-Identification

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