paper-with-me

Papers

SKATE: A Natural Language Interface for Encoding Structured Knowledge

2020-10-20 · Clifton McFate, Aditya Kalyanpur, Dave Ferrucci, Andrea Bradshaw, Ariel Diertani, David Melville, Lori Moon

In Natural Language (NL) applications, there is often a mismatch between what the NL interface is capable of interpreting and what a lay user knows how to express. This work describes a novel natural language interface that reduces this mismatch by refining natural language input through successive, automatically generated semi-structured templates. In this paper we describe how our approach, called SKATE, uses a neural semantic parser to parse NL input and suggest semi-structured templates, which are recursively filled to produce fully structured interpretations. We also show how SKATE integrates with a neural rule-generation model to interactively suggest and acquire commonsense knowledge. We provide a preliminary coverage analysis of SKATE for the task of story understanding, and then describe a current business use-case of the tool in a specific domain: COVID-19 policy design.

📄 PDF Abstract BibTeX arXiv:2010.10597

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Neural Approaches for Natural Language Interfaces to Databases: A Survey

2020-12-01 · COLING 2020 8 · Radu Cristian Alexandru Iacob, Florin Brad, Elena-Simona Apostol, Ciprian-Octavian Truic{\u{a}} 외

A natural language interface to databases (NLIDB) enables users without technical expertise to easily access information from relational databases. Interest in NLIDBs has resurged in the past years due to the availabilit…

DecoderSurvey

Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

2025-11-17 · Chunshi Wang, Junliang Ye, Yunhan Yang, Yang Li 외 arxiv

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language pro…

Structured Interfaces for Automated Reasoning with 3D Scene Graphs

2025-10-18 · Aaron Ray, Jacob Arkin, Harel Biggie, Chuchu Fan 외 arxiv

In order to provide a robot with the ability to understand and react to a user's natural language inputs, the natural language must be connected to the robot's underlying representations of the world. Recently, large lan…

Instruction FollowingCode Generation

SkateboardAI: The Coolest Video Action Recognition for Skateboarding

2023-08-02 · Hanxiao Chen

Impressed by the coolest skateboarding sports program from 2021 Tokyo Olympic Games, we are the first to curate the original real-world video datasets "SkateboardAI" in the wild, even self-design and implement diverse un…

3D ArchitectureAction RecognitionTemporal Action Localization

Quadrupedal Robot Skateboard Mounting via Reverse Curriculum Learning

2025-05-10 · Danil Belov, Artem Erkhov, Elizaveta Pestova, Ilya Osokin 외

The aim of this work is to enable quadrupedal robots to mount skateboards using Reverse Curriculum Reinforcement Learning. Although prior work has demonstrated skateboarding for quadrupeds that are already positioned on …