paper-with-me

Papers

SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation

2025-04-16 · Zongye Zhang, Wenrui Cai, Qingjie Liu, Yunhong Wang

While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new action categories, diverse performers, and varied skeleton layouts, leading to significant performance degeneration. Additionally, the high cost and difficulty of collecting skeleton data make large-scale data collection impractical. This paper studies one-shot and limited-scale learning settings to enable efficient adaptation with minimal data. Existing approaches often overlook the rich mutual information between labeled samples, resulting in sub-optimal performance in low-data scenarios. To boost the utility of labeled data, we identify the variability among performers and the commonality within each action as two key attributes. We present SkeletonX, a lightweight training pipeline that integrates seamlessly with existing GCN-based skeleton action recognizers, promoting effective training under limited labeled data. First, we propose a tailored sample pair construction strategy on two key attributes to form and aggregate sample pairs. Next, we develop a concise and effective feature aggregation module to process these pairs. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and PKU-MMD with various GCN backbones, demonstrating that the pipeline effectively improves performance when trained from scratch with limited data. Moreover, it surpasses previous state-of-the-art methods in the one-shot setting, with only 1/10 of the parameters and much fewer FLOPs. The code and data are available at: https://github.com/zzysteve/SkeletonX

📄 PDF Abstract BibTeX arXiv:2504.11749

Code (1)

zzysteve/skeletonx 공식 구현 pytorch

Tasks

Action RecognitionOne-Shot 3D Action RecognitionSkeleton Based Action Recognition

Methods 이 논문이 사용한 방법론

GCN A Graph Convolutional Network, or GCN, is an approach for semi-supervised learning on graph-structured data. It is based on an efficient variant of [convolutional neural…

Similar Papers 제목 키워드 기반

One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching

2023-07-14 · Siyuan Yang, Jun Liu, Shijian Lu, Er Meng Hwa 외

One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale…

Action Recognition

SkeleTR: Towards Skeleton-based Action Recognition in the Wild

2023-01-01 · ICCV 2023 1 · Haodong Duan, Mingze Xu, Bing Shuai, Davide Modolo 외

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target in-the-wild scenarios that typically involve a variable…

Action ClassificationAction DetectionAction RecognitionActivity Recognition+3

SkeleTR: Towrads Skeleton-based Action Recognition in the Wild

2023-09-20 · Haodong Duan, Mingze Xu, Bing Shuai, Davide Modolo 외

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable nu…

Action ClassificationAction DetectionAction RecognitionActivity Recognition+2

Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies

2026-04-18 · Jidong Kuang, Hongsong Wang, Jie Gui arxiv

Skeleton data used for action recognition are acquired from a wide range of sources, including depth sensors, marker-based motion capture systems, and 2D/3D pose estimators. These sources yield skeletons that differ in j…

Contrastive LearningAction Recognition

Skeleton-based Action Recognition via Adaptive Cross-Form Learning

2022-06-30 · Xuanhan Wang, Yan Dai, Lianli Gao, Jingkuan Song

Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on expl…

Action RecognitionFormSkeleton Based Action Recognition