paper-with-me

홈 › Papers

Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes

2025-01-22 · Yuang Shi, Simone Gasparini, Géraldine Morin, Chenggang Yang, Wei Tsang Ooi

3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.

📄 PDF Abstract BibTeX arXiv:2501.13045

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSQuantizationSSIM

Similar Papers 제목 키워드 기반

Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

2026-01-08 · Yuang Shi, Géraldine Morin, Simone Gasparini, Wei Tsang Ooi arxiv

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians captu…

SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes

2026-01-05 · Haato Watanabe, Nobuyuki Umetani arxiv

Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and …

Semi-Supervised Learning for Face Sketch Synthesis in the Wild

2018-12-12 · Chaofeng Chen, Wei Liu, Xiao Tan, Kwan-Yee K. Wong

Face sketch synthesis has made great progress in the past few years. Recent methods based on deep neural networks are able to generate high quality sketches from face photos. However, due to the lack of training data (ph…

Face Sketch SynthesisPatch Matching

Linking Sketch Patches by Learning Synonymous Proximity for Graphic Sketch Representation

2022-11-30 · Sicong Zang, Shikui Tu, Lei Xu

Graphic sketch representations are effective for representing sketches. Existing methods take the patches cropped from sketches as the graph nodes, and construct the edges based on sketch's drawing order or Euclidean dis…

Denoising

Learning a Sketch Tensor Space for Image Inpainting of Man-made Scenes

2021-03-28 · ICCV 2021 10 · Chenjie Cao, Yanwei Fu

This paper studies the task of inpainting man-made scenes. It is very challenging due to the difficulty in preserving the visual patterns of images, such as edges, lines, and junctions. Especially, most previous works ar…

DecoderImage Inpainting