paper-with-me

Papers

SkyNet: Belief-Aware Planning for Partially-Observable Stochastic Games

2026-03-29 · Adam Haile arxiv

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively little work has extended MuZero to partially observable, stochastic, multi-player environments, where agents must act under uncertainty about hidden state. Such settings arise not only in card games but in domains such as autonomous negotiation, financial trading, and multi-agent robotics. In the absence of explicit belief modeling, MuZero's latent encoding has no dedicated mechanism for representing uncertainty over unobserved variables. To address this, we introduce SkyNet (Belief-Aware MuZero), which adds ego-conditioned auxiliary heads for winner prediction and rank estimation to the standard MuZero architecture. These objectives encourage the latent state to retain information predictive of outcomes under partial observability, without requiring explicit belief-state tracking or changes to the search algorithm. We evaluate SkyNet on Skyjo, a partially observable, non-zero-sum, stochastic card game, using a decision-granularity environment, transformer-based encoding, and a curriculum of heuristic opponents with self-play. In 1000-game head-to-head evaluations at matched checkpoints, SkyNet achieves a 75.3% peak win rate against the baseline (+194 Elo, $p < 10^{-50}$). SkyNet also outperforms the baseline against heuristic opponents (0.720 vs.\ 0.466 win rate). Critically, the belief-aware model initially underperforms the baseline but decisively surpasses it once training throughput is sufficient, suggesting that belief-aware auxiliary supervision improves learned representations under partial observability, but only given adequate data flow.

📄 PDF Abstract BibTeX arXiv:2603.27751

Code (0)

등록된 구현이 없습니다.

Tasks

Reinforcement Learning

Similar Papers 제목 키워드 기반

Generative-Model Predictive Planning for Navigation in Partially Observable Environments

2026-06-17 · Thomas Quilter, Yifan Zhu, Guorui Quan, Mingfei Sun 외 arxiv

Navigation in partially observable environments presents a significant challenge for autonomous agents, requiring effective decision-making with limited sensory information in unknown environments. Belief-based methods, …

Reinforcement Learning

Perspective-Shifted Neuro-Symbolic World Models: A Framework for Socially-Aware Robot Navigation

2025-03-26 · Kevin Alcedo, Pedro U. Lima, Rachid Alami

Navigating in environments alongside humans requires agents to reason under uncertainty and account for the beliefs and intentions of those around them. Under a sequential decision-making framework, egocentric navigation…

Decision MakingModel-based Reinforcement LearningRobot NavigationSequential Decision Making+1

Filter-Aware Model-Predictive Control

2023-04-20 · Baris Kayalibay, Atanas Mirchev, Ahmed Agha, Patrick van der Smagt 외

Partially-observable problems pose a trade-off between reducing costs and gathering information. They can be solved optimally by planning in belief space, but that is often prohibitively expensive. Model-predictive contr…

modelModel Predictive ControlVisual Navigation

Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environments

2023-06-09 · Jonathon Schwartz, Hanna Kurniawati, Marcus Hutter

The design of autonomous agents that can interact effectively with other agents without prior coordination is a core problem in multi-agent systems. Type-based reasoning methods achieve this by maintaining a belief over …

Belief-State Query Policies for User-Aligned POMDPs

2024-05-24 · Daniel Bramblett, Siddharth Srivastava

Planning in real-world settings often entails addressing partial observability while aligning with users' requirements. We present a novel framework for expressing users' constraints and preferences about agent behavior …