Spectrally Pruned Gaussian Fields with Neural Compensation
Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory consumption, e.g., a well-trained Gaussian field may utilize three million Gaussian primitives and over 700 MB of memory. We credit this high memory footprint to the lack of consideration for the relationship between primitives. In this paper, we propose a memory-efficient Gaussian field named SUNDAE with spectral pruning and neural compensation. On one hand, we construct a graph on the set of Gaussian primitives to model their relationship and design a spectral down-sampling module to prune out primitives while preserving desired signals. On the other hand, to compensate for the quality loss of pruning Gaussians, we exploit a lightweight neural network head to mix splatted features, which effectively compensates for quality losses while capturing the relationship between primitives in its weights. We demonstrate the performance of SUNDAE with extensive results. For example, SUNDAE can achieve 26.80 PSNR at 145 FPS using 104 MB memory while the vanilla Gaussian splatting algorithm achieves 25.60 PSNR at 160 FPS using 523 MB memory, on the Mip-NeRF360 dataset. Codes are publicly available at https://runyiyang.github.io/projects/SUNDAE/.
Code (1)
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Restoring Pruned Large Language Models via Lost Component Compensation
Pruning is a widely used technique to reduce the size and inference cost of large language models (LLMs), but it often causes performance degradation. To mitigate this, existing restoration methods typically employ param…
parameter-efficient fine-tuningContinuous-Time Gaussian Process Motion-Compensation for Event-vision Pattern Tracking with Distance Fields
This work addresses the issue of motion compensation and pattern tracking in event camera data. An event camera generates asynchronous streams of events triggered independently by each of the pixels upon changes in the o…
BenchmarkingMotion CompensationSpectral Reconstruction and Disparity from Spatio-Spectrally Coded Light Fields via Multi-Task Deep Learning
We present a novel method to reconstruct a spectral central view and its aligned disparity map from spatio-spectrally coded light fields. Since we do not reconstruct an intermediate full light field from the coded measur…
compressed sensingDisparity EstimationSpectral ReconstructionRCPU: Rotation-Constrained Error Compensation for Structured Pruning of Large Language Models
In this paper, we propose a rotation-constrained compensation method to address the errors introduced by structured pruning of large language models (LLMs). LLMs are trained on massive datasets and accumulate rich semant…
Residual Gaussian Splatting for Ultra Sparse-View CBCT Reconstruction
While 3D Gaussian splatting (3DGS) offers explicit and efficient scene representations for cone-beam computed tomography reconstruction, conventional photometric optimization inherently suffers from spectral bias under u…