Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games
While traditionally a labour intensive task, the testing of game content is progressively becoming more automated. Among the many directions in which this automation is taking shape, automatic play-testing is one of the most promising thanks also to advancements of many supervised and reinforcement learning (RL) algorithms. However these type of algorithms, while extremely powerful, often suffer in production environments due to issues with reliability and transparency in their training and usage. In this research work we are investigating and evaluating strategies to apply the popular RL method Proximal Policy Optimization (PPO) in a casual mobile puzzle game with a specific focus on improving its reliability in training and generalization during game playing. We have implemented and tested a number of different strategies against a real-world mobile puzzle game (Lily's Garden from Tactile Games). We isolated the conditions that lead to a failure in either training or generalization during testing and we identified a few strategies to ensure a more stable behaviour of the algorithm in this game genre.
Code (0)
등록된 구현이 없습니다.
Tasks
Reinforcement Learning (RL)Similar Papers 제목 키워드 기반
$\mathbf{(N,K)}$-Puzzle: A Cost-Efficient Testbed for Benchmarking Reinforcement Learning Algorithms in Generative Language Model
Recent advances in reinforcement learning (RL) algorithms aim to enhance the performance of language models at scale. Yet, there is a noticeable absence of a cost-effective and standardized testbed tailored to evaluating…
BenchmarkingLanguage ModelingLanguage Modellingreinforcement-learning+1Deep Reinforcement Learning with Enhanced PPO for Safe Mobile Robot Navigation
Collision-free motion is essential for mobile robots. Most approaches to collision-free and efficient navigation with wheeled robots require parameter tuning by experts to obtain good navigation behavior. This study inve…
Autonomous NavigationDeep Reinforcement Learningreinforcement-learningReinforcement Learning+1Volumetric Reconstruction From Partial Views for Task-Oriented Grasping
Object affordance and volumetric information are essential in devising effective grasping strategies under task-specific constraints. This paper presents an approach for inferring suitable grasping strategies from limite…
Generative Adversarial NetworkObjectObstacle Avoidance and Navigation Utilizing Reinforcement Learning with Reward Shaping
In this paper, we investigate the obstacle avoidance and navigation problem in the robotic control area. For solving such a problem, we propose revised Deep Deterministic Policy Gradient (DDPG) and Proximal Policy Optimi…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)Learning Branching Policies for MILPs with Proximal Policy Optimization
Branch-and-Bound (B\&B) is the dominant exact solution method for Mixed Integer Linear Programs (MILP), yet its exponential time complexity poses significant challenges for large-scale instances. The growing capabilities…
Reinforcement Learning