paper-with-me

Papers

Switch4EAI: Leveraging Console Game Platform for Benchmarking Robotic Athletics

2025-08-19 · Tianyu Li, Jeonghwan Kim, Wontaek Kim, Donghoon Baek, Seungeun Rho, Sehoon Ha arxiv

Recent advances in whole-body robot control have enabled humanoid and legged robots to execute increasingly agile and coordinated movements. However, standardized benchmarks for evaluating robotic athletic performance in real-world settings and in direct comparison to humans remain scarce. We present Switch4EAI(Switch-for-Embodied-AI), a low-cost and easily deployable pipeline that leverages motion-sensing console games to evaluate whole-body robot control policies. Using Just Dance on the Nintendo Switch as a representative example, our system captures, reconstructs, and retargets in-game choreography for robotic execution. We validate the system on a Unitree G1 humanoid with an open-source whole-body controller, establishing a quantitative baseline for the robot's performance against a human player. In the paper, we discuss these results, which demonstrate the feasibility of using commercial games platform as physically grounded benchmarks and motivate future work to for benchmarking embodied AI.

📄 PDF Abstract BibTeX arXiv:2508.13444

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Game

2025-11-22 · Jeonghwan Kim, Wontaek Kim, Yidan Lu, Jin Cheng 외 arxiv

Recent advances in whole-body robot control have enabled humanoid and legged robots to perform increasingly agile and coordinated motions. However, standardized benchmarks for evaluating these capabilities in real-world …

Automated Gaming Pommerman: FFA

2019-07-13 · Ms. Navya Singh, Mr. Anshul Dhull, Mr. Barath Mohan. S, Mr. Bhavish Pahwa 외

Our game Pommerman is based on the console game Bommerman. The game starts on an 11 by 11 platform. Pommerman is a multi-agent environment and is made up of a set of different situations and contains four agents.

Mechanics Automatically Recognized via Interactive Observation: Jumping

2017-07-12 · Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang

Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel. In this paper, we use a modified Ninte…

Estimating The Effect Of Subscription based Streaming Services On The Demand For Game Consoles

2020-12-23 · Tung Yu Marco Chan, Yue Zhang, Tsun Yi Yeung

In this paper, we attempt to estimate the effect of the implementation of subscription-based streaming services on the demand of the associated game consoles. We do this by applying the BLP demand estimation model propos…

regression

The Impact of Acquisition on Product Quality in the Console Gaming Industry

2024-06-04 · Shivam Somani

The console gaming industry, a dominant force in the global entertainment sector, has witnessed a wave of consolidation in recent years, epitomized by Microsoft's high-profile acquisitions of Activision Blizzard and Zeni…