paper-with-me

홈 › Papers

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning

2020-06-14 · Hui Wang, Mike Preuss, Michael Emmerich, Aske Plaat

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, such as MCTS, have not been able to find good solutions. A later algorithm, Nested Rollout Policy Adaptation, was able to find a new record of 82 steps, albeit with large computational resources. After achieving this record, to the best of our knowledge, there has been no further progress reported, for about a decade. In this paper we take the recent impressive performance of deep self-learning reinforcement learning approaches from AlphaGo/AlphaZero as inspiration to design a searcher for Morpion Solitaire. A challenge of Morpion Solitaire is that the state space is sparse, there are few win/loss signals. Instead, we use an approach known as ranked reward to create a reinforcement learning self-play framework for Morpion Solitaire. This enables us to find medium-quality solutions with reasonable computational effort. Our record is a 67 steps solution, which is very close to the human best (68) without any other adaptation to the problem than using ranked reward. We list many further avenues for potential improvement.

📄 PDF Abstract BibTeX arXiv:2006.07970

Code (0)

등록된 구현이 없습니다.

Tasks

Game of Goreinforcement-learningReinforcement LearningReinforcement Learning (RL)Self-LearningSolitaire

Similar Papers 제목 키워드 기반

Self-Play Learning Without a Reward Metric

2019-12-16 · Dan Schmidt, Nick Moran, Jonathan S. Rosenfeld, Jonathan Rosenthal 외

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the u…

The Winnability of Klondike Solitaire and Many Other Patience Games

2019-06-28 · Charlie Blake, Ian P. Gent

Our ignorance of the winnability percentage of the solitaire card game `Klondike' has been described as "one of the embarrassments of applied mathematics". Klondike, the game in the Windows Solitaire program, is just one…

Card GamesKlondikeSolitaire

Learning to Run Power Networks: Effective AlphaZero-inspired Topological Control

2026-08-14 · Lukas Zetto, Benjamin Schäfer, Qiong Huang arxiv

As the integration of volatile renewable energy sources increases the strain on modern power grids, the use of Reinforcement Learning (RL) for autonomous topological reconfiguration has emerged as a promising research fi…

Reinforcement Learning

Goal-Directed Planning via Hindsight Experience Replay

2021-09-29 · ICLR 2022 4 · Lorenzo Moro, Amarildo Likmeta, Enrico Prati, Marcello Restelli

We consider the problem of goal-directed planning under a deterministic transition model. Monte Carlo Tree Search has shown remarkable performance in solving deterministic control problems. It has been extended from comp…

AlphaZero in Sparsely Rewarded Games: Limits and Auxiliary Supervision

2026-07-09 · Brent Kong, Tejas Ram, Tony Yue Yu arxiv

AlphaZero has demonstrated that a neural-guided Monte Carlo Tree Search can achieve superhuman performance, but strong play does not necessarily imply perfect play. We study this gap in two oracle-evaluable domains with …