paper-with-me

Papers

Tactical Reward Shaping: Bypassing Reinforcement Learning with Strategy-Based Goals

2019-10-08 · Yizheng Zhang, Andre Rosendo

Deep Reinforcement Learning (DRL) has shown its promising capabilities to learn optimal policies directly from trial and error. However, learning can be hindered if the goal of the learning, defined by the reward function, is "not optimal". We demonstrate that by setting the goal/target of competition in a counter-intuitive but intelligent way, instead of heuristically trying solutions through many hours the DRL simulation can quickly converge into a winning strategy. The ICRA-DJI RoboMaster AI Challenge is a game of cooperation and competition between robots in a partially observable environment, quite similar to the Counter-Strike game. Unlike the traditional approach to games, where the reward is given at winning the match or hitting the enemy, our DRL algorithm rewards our robots when in a geometric-strategic advantage, which implicitly increases the winning chances. Furthermore, we use Deep Q Learning (DQL) to generate multi-agent paths for moving, which improves the cooperation between two robots by avoiding the collision. Finally, we implement a variant A* algorithm with the same implicit geometric goal as DQL and compare results. We conclude that a well-set goal can put in question the need for learning algorithms, with geometric-based searches outperforming DQL in many orders of magnitude.

📄 PDF Abstract BibTeX arXiv:1910.03144

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement LearningQ-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Similar Papers 제목 키워드 기반

IRumAI: Reinforcement Learning for Indian Rummy

2026-06-20 · Vignesh Mohan arxiv

Despite its massive player base and complex hidden-information dynamics, Indian Rummy has received no reinforcement learning attention. Existing agents rely on combinatorial search, which is tactically strong but slow at…

Reinforcement Learning

Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games

2020-10-05 · Shengyi Huang, Santiago Ontañón

Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first reward. To tackle this problem, a common appr…

Real-Time Strategy GamesReinforcement Learning (RL)

Compositional Reinforcement Learning for Discrete-Time Stochastic Control Systems

2022-08-06 · Abolfazl Lavaei, Mateo Perez, Milad Kazemi, Fabio Somenzi 외

We propose a compositional approach to synthesize policies for networks of continuous-space stochastic control systems with unknown dynamics using model-free reinforcement learning (RL). The approach is based on implicit…

Q-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Reward Shaping for Improved Learning in Real-time Strategy Game Play

2023-11-27 · John Kliem, Prithviraj Dasgupta

We investigate the effect of reward shaping in improving the performance of reinforcement learning in the context of the real-time strategy, capture-the-flag game. The game is characterized by sparse rewards that are ass…

R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning

2026-06-17 · Haobin Qin, Baofeng Zhang, Hidehisa Akiyama, Keisuke Fujii arxiv

Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup…

Multi-agent Reinforcement Learning