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Teaching a Robot to Walk Using Reinforcement Learning

2021-12-13 · Jack Dibachi, Jacob Azoulay

Classical control techniques such as PID and LQR have been used effectively in maintaining a system state, but these techniques become more difficult to implement when the model dynamics increase in complexity and sensitivity. For adaptive robotic locomotion tasks with several degrees of freedom, this task becomes infeasible with classical control techniques. Instead, reinforcement learning can train optimal walking policies with ease. We apply deep Q-learning and augmented random search (ARS) to teach a simulated two-dimensional bipedal robot how to walk using the OpenAI Gym BipedalWalker-v3 environment. Deep Q-learning did not yield a high reward policy, often prematurely converging to suboptimal local maxima likely due to the coarsely discretized action space. ARS, however, resulted in a better trained robot, and produced an optimal policy which officially "solves" the BipedalWalker-v3 problem. Various naive policies, including a random policy, a manually encoded inch forward policy, and a stay still policy, were used as benchmarks to evaluate the proficiency of the learning algorithm results.

📄 PDF Abstract BibTeX arXiv:2112.07031

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OpenAI GymQ-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…
Random Search Random Search replaces the exhaustive enumeration of all combinations by selecting them randomly. This can be simply applied to the discrete setting described above, but also…

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