paper-with-me

Papers

The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games

2025-03-27 · Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem. Problems vary from creating levels of different kinds to creating rule sets for simple arcade games. Each problem has its own content representation, control parameters, and evaluation metrics for quality, diversity, and controllability. This benchmark is intended as a first step towards a standardized way of comparing generative algorithms. We use the benchmark to score three baseline algorithms: a random generator, an evolution strategy, and a genetic algorithm. Results show that some problems are easier to solve than others, as well as the impact the chosen objective has on quality, diversity, and controllability of the generated artifacts.

📄 PDF Abstract BibTeX arXiv:2503.21474

Code (2)

amidos2006/benchmark_experiments 공식 구현
amidos2006/pcg_benchmark 공식 구현

Tasks

Diversity

Similar Papers 제목 키워드 기반

BioProBench: Comprehensive Dataset and Benchmark in Biological Protocol Understanding and Reasoning

2025-05-11 · Yuyang Liu, Liuzhenghao Lv, Xiancheng Zhang, Li Yuan 외

Biological protocols are fundamental to reproducible and safe life science research. While LLMs excel on general tasks, their systematic evaluation on these highly specialized, accuracy-critical, and inherently procedura…

Question Answering

The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

2023-11-08 · Mar Zamorano, Carlos Cetina, Federica Sarro

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that i…

Survey

Procedural Content Generation through Quality Diversity

2019-07-09 · Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius 외

Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart fro…

DiversityEvolutionary Algorithms

Learning-Based Procedural Content Generation

2013-08-29 · Jonathan Roberts, Ke Chen

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate P…

Procedural Content Generation via Machine Learning (PCGML)

2017-02-02 · Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård 외

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game deve…

BIG-bench Machine LearningCard GamesClusteringStyle Transfer