The Sample Complexity of Online Reinforcement Learning: A Multi-model Perspective
We study the sample complexity of online reinforcement learning in the general setting of nonlinear dynamical systems with continuous state and action spaces. Our analysis accommodates a large class of dynamical systems ranging from a finite set of nonlinear candidate models to models with bounded and Lipschitz continuous dynamics, to systems that are parametrized by a compact and real-valued set of parameters. In the most general setting, our algorithm achieves a policy regret of $\mathcal{O}(N \epsilon^2 + \mathrm{ln}(m(\epsilon))/\epsilon^2)$, where $N$ is the time horizon, $\epsilon$ is a user-specified discretization width, and $m(\epsilon)$ measures the complexity of the function class under consideration via its packing number. In the special case where the dynamics are parametrized by a compact and real-valued set of parameters (such as neural networks, transformers, etc.), we prove a policy regret of $\mathcal{O}(\sqrt{N p})$, where $p$ denotes the number of parameters, recovering earlier sample-complexity results that were derived for linear time-invariant dynamical systems. While this article focuses on characterizing sample complexity, the proposed algorithms are likely to be useful in practice, due to their simplicity, their ability to incorporate prior knowledge, and their benign transient behavior.
Code (0)
등록된 구현이 없습니다.
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Breaking the Bias Barrier in Concave Multi-Objective Reinforcement Learning
While standard reinforcement learning optimizes a single reward signal, many applications require optimizing a nonlinear utility $f(J_1^π,\dots,J_M^π)$ over multiple objectives, where each $J_m^π$ denotes the expected di…
Reinforcement LearningThe Role of Coverage in Online Reinforcement Learning
Coverage conditions -- which assert that the data logging distribution adequately covers the state space -- play a fundamental role in determining the sample complexity of offline reinforcement learning. While such condi…
Efficient ExplorationOffline RLreinforcement-learningReinforcement Learning+1Reinforcement Learning with Function Approximation: From Linear to Nonlinear
Function approximation has been an indispensable component in modern reinforcement learning algorithms designed to tackle problems with large state spaces in high dimensions. This paper reviews recent results on error an…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)Hybrid Transfer Reinforcement Learning: Provable Sample Efficiency from Shifted-Dynamics Data
Online Reinforcement learning (RL) typically requires high-stakes online interaction data to learn a policy for a target task. This prompts interest in leveraging historical data to improve sample efficiency. The histori…
Reinforcement Learning (RL)Transfer Reinforcement LearningMulti-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach
In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinfor…
Reinforcement Learning