paper-with-me

Papers

The Text-Based Adventure AI Competition

2018-08-03 · Timothy Atkinson, Hendrik Baier, Tara Copplestone, Sam Devlin, Jerry Swan

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI competitions that have typically focussed on traditional card/board games or modern video games with graphical interfaces. By providing a platform for evaluating agents in text-based adventures, the competition provides a novel benchmark for game AI with unique challenges for natural language understanding and generation. This paper summarises the three competitions ran in 2016, 2017, and 2018 (including details of open source implementations of both the competition framework and our competitors) and presents the results of an improved evaluation of these competitors across 20 games.

📄 PDF Abstract BibTeX arXiv:1808.01262

Code (1)

Microsoft/nail_agent

Tasks

Board GamesNatural Language Understanding

Similar Papers 제목 키워드 기반

Text-based Adventures of the Golovin AI Agent

2017-05-16 · Bartosz Kostka, Jaroslaw Kwiecien, Jakub Kowalski, Pawel Rychlikowski

The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments. I…

AI Agent

NAIL: A General Interactive Fiction Agent

2019-02-12 · Matthew Hausknecht, Ricky Loynd, Greg Yang, Adith Swaminathan 외

Interactive Fiction (IF) games are complex textual decision making problems. This paper introduces NAIL, an autonomous agent for general parser-based IF games. NAIL won the 2018 Text Adventure AI Competition, where it wa…

Decision Making

Toward Automated Quest Generation in Text-Adventure Games

2019-09-13 · CCNLG (ACL) 2019 10 · Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul 외

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wher…

GenQuest: An LLM-based Text Adventure Game for Language Learners

2025-10-06 · Qiao Wang, Adnan Labib, Robert Swier, Michael Hofmeyr 외 arxiv

GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Languag…

FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

2025-09-01 · Jaewoo Ahn, Junseo Kim, Heeseung Yun, Jaehyeon Son 외 arxiv

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenge…