The World is Not Mono: Enabling Spatial Understanding in Large Audio-Language Models
Large audio-language models have made rapid progress in recognizing what is present in an audio clip, but spatial audio-language understanding still lacks a clear task interface. A model must also decide where sound events occur, which semantic and spatial attributes belong to the same auditory object, how multiple objects are arranged, and whether a scene-level answer is physically plausible. We formalize this capability as audio scene analysis (ASA), a three-level problem spanning atomic perception, relational integration, and cognitive reasoning. We propose The World is Not Mono (TWNM), a framework that equips audio-language models with explicit spatial evidence. TWNM uses physically grounded First-Order Ambisonics (FOA) simulation for controllable supervision, learns slot-regularized spatial representations from multichannel audio, fuses them with semantic audio features, and trains with a progressive curriculum ending in preference optimization over metadata-derived answers and auxiliary format/evidence rewards. To operationalize ASA, we build a controlled benchmark from scene metadata, covering localization, attribute binding, spatial comparison, scene abduction, and counterfactual reasoning. On this benchmark, TWNM achieves 70.8% overall accuracy, 66.4% on spatial-family tasks, and 79.76% on mixed L3 scene-level multiple-choice QA. We also audit monaural and binaural reference systems as diagnostic references with explicit audit labels, since they differ in spatial input, training interface, and output format. The supported claim is that a clearly defined ASA hierarchy, FOA-conditioned spatial representations, and metadata-grounded training enable controlled, auditable spatial audio-language reasoning, with STARSS23 providing a limited real-recording diagnostic.
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