Towards Learning Foundation Models for Heuristic Functions to Solve Pathfinding Problems
Pathfinding problems are found throughout robotics, computational science, and natural sciences. Traditional methods to solve these require training deep neural networks (DNNs) for each new problem domain, consuming substantial time and resources. This study introduces a novel foundation model, leveraging deep reinforcement learning to train heuristic functions that seamlessly adapt to new domains without further fine-tuning. Building upon DeepCubeA, we enhance the model by providing the heuristic function with the domain's state transition information, improving its adaptability. Utilizing a puzzle generator for the 15-puzzle action space variation domains, we demonstrate our model's ability to generalize and solve unseen domains. We achieve a strong correlation between learned and ground truth heuristic values across various domains, as evidenced by robust R-squared and Concordance Correlation Coefficient metrics. These results underscore the potential of foundation models to establish new standards in efficiency and adaptability for AI-driven solutions in complex pathfinding problems.
Code (0)
등록된 구현이 없습니다.
Tasks
Deep Reinforcement LearningSimilar Papers 제목 키워드 기반
The DeepXube Software Package for Solving Pathfinding Problems with Learned Heuristic Functions and Search
DeepXube is a free and open-source Python package and command-line tool that seeks to automate the solution of pathfinding problems by using machine learning to learn heuristic functions that guide heuristic search algor…
Reinforcement LearningFormal LogicMAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale
Multi-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet ef…
Deep Reinforcement LearningImitation LearningZero-Shot LearningCase-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become larger. This property would make them w…
Heuristic SearchMonte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results
In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of…
Heuristic SearchGame of Bloxorz Solving Agent Using Informed and Uninformed Search Strategies
Bloxorz is a block sliding puzzle game that can be categorized as a pathfinding problem. Pathfinding problems are well known problems in Artificial Intelligence field. In this paper, we proposed a single agent implementa…