paper-with-me

홈 › Papers

Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition

2017-05-23 · Hong Liu, Juanhui Tu, Mengyuan Liu

It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present outstanding performance, one of the shortcomings of these methods is the tendency to overemphasize the temporal information. Since 3D convolutional neural network(3D CNN) is a powerful tool to simultaneously learn features from both spatial and temporal dimensions through capturing the correlations between three dimensional signals, this paper proposes a novel two-stream model using 3D CNN. To our best knowledge, this is the first application of 3D CNN in skeleton-based action recognition. Our method consists of three stages. First, skeleton joints are mapped into a 3D coordinate space and then encoding the spatial and temporal information, respectively. Second, 3D CNN models are seperately adopted to extract deep features from two streams. Third, to enhance the ability of deep features to capture global relationships, we extend every stream into multitemporal version. Extensive experiments on the SmartHome dataset and the large-scale NTU RGB-D dataset demonstrate that our method outperforms most of RNN-based methods, which verify the complementary property between spatial and temporal information and the robustness to noise.

📄 PDF Abstract BibTeX arXiv:1705.08106

Code (0)

등록된 구현이 없습니다.

Tasks

3D Action RecognitionAction RecognitionSkeleton Based Action RecognitionTemporal Action LocalizationVocal Bursts Valence Prediction

Similar Papers 제목 키워드 기반

Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition

2018-05-20 · CVPR 2019 6 · Lei Shi, Yifan Zhang, Jian Cheng, Hanqing Lu

In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the …

3D Action RecognitionAction Recognitiongraph constructionSkeleton Based Action Recognition+2

Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition

2022-10-10 · Han Chen, Yifan Jiang, Hanseok Ko

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based metho…

Action RecognitionSkeleton Based Action RecognitionTemporal Action Localization

Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition

2022-02-08 · Zhigang Tu, Jiaxu Zhang, Hongyan Li, Yujin Chen 외

In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider t…

Action RecognitionDecoderPose PredictionSkeleton Based Action Recognition+1

Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons

2019-05-16 · Yi-Fan Song, Zhang Zhang, Liang Wang

Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the p…

Action RecognitionSkeleton Based Action RecognitionTemporal Action Localization

Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition

2020-08-09 · Yi-Fan Song, Zhang Zhang, Caifeng Shan, Liang Wang

Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriora…

Action RecognitionSkeleton Based Action RecognitionTemporal Action Localization