Unsupervised High-Resolution Portrait Gaze Correction and Animation
This paper proposes a gaze correction and animation method for high-resolution, unconstrained portrait images, which can be trained without the gaze angle and the head pose annotations. Common gaze-correction methods usually require annotating training data with precise gaze, and head pose information. Solving this problem using an unsupervised method remains an open problem, especially for high-resolution face images in the wild, which are not easy to annotate with gaze and head pose labels. To address this issue, we first create two new portrait datasets: CelebGaze and high-resolution CelebHQGaze. Second, we formulate the gaze correction task as an image inpainting problem, addressed using a Gaze Correction Module (GCM) and a Gaze Animation Module (GAM). Moreover, we propose an unsupervised training strategy, i.e., Synthesis-As-Training, to learn the correlation between the eye region features and the gaze angle. As a result, we can use the learned latent space for gaze animation with semantic interpolation in this space. Moreover, to alleviate both the memory and the computational costs in the training and the inference stage, we propose a Coarse-to-Fine Module (CFM) integrated with GCM and GAM. Extensive experiments validate the effectiveness of our method for both the gaze correction and the gaze animation tasks in both low and high-resolution face datasets in the wild and demonstrate the superiority of our method with respect to the state of the arts. Code is available at https://github.com/zhangqianhui/GazeAnimationV2
Code (1)
Tasks
Image InpaintingVocal Bursts Intensity PredictionMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Dual In-painting Model for Unsupervised Gaze Correction and Animation in the Wild
In this paper we address the problem of unsupervised gaze correction in the wild, presenting a solution that works without the need for precise annotations of the gaze angle and the head pose. We have created a new datas…
Dynamic Neural Portraits
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Ou…
Image-to-Image TranslationNeRFAdversarially-Guided Portrait Matting
We present a method for generating alpha mattes using a limited data source. We pretrain a novel transformerbased model (StyleMatte) on portrait datasets. We utilize this model to provide image-mask pairs for the StyleGA…
Image MattingPrivacy PreservingRTGaze: Real-Time 3D-Aware Gaze Redirection from a Single Image
Gaze redirection methods aim to generate realistic human face images with controllable eye movement. However, recent methods often struggle with 3D consistency, efficiency, or quality, limiting their practical applicatio…
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of …