paper-with-me

Papers

Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication

2024-01-30 · Mingjun Li, Natasha Kholgade Banerjee, Sean Banerjee

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep learning-based approaches for behavioral biometrics show high accuracy when using complete or near complete portions of the user trajectory, but show lower performance when using smaller segments from the start of the task. Thus, any systems designed with existing techniques are vulnerable while waiting for future segments of motion trajectories to become available. In this work, we present the first approach that predicts future user behavior using Transformer-based forecasting and using the forecasted trajectory to perform user authentication. Our work leverages the notion that given the current trajectory of a user in a task-based environment we can predict the future trajectory of the user as they are unlikely to dramatically shift their behavior since it would preclude the user from successfully completing their task goal. Using the publicly available 41-subject ball throwing dataset of Miller et al. we show improvement in user authentication when using forecasted data. When compared to no forecasting, our approach reduces the authentication equal error rate (EER) by an average of 23.85% and a maximum reduction of 36.14%.

📄 PDF Abstract BibTeX arXiv:2401.16649

Code (1)

Terascale-All-sensing-Research-Studio/Forecasting_for_Authentication 공식 구현 pytorch

Tasks

Motion Forecasting

Similar Papers 제목 키워드 기반

Sign in the Air to Unlock: An Interface for authentication in Virtual and Augmented Reality Powered by Point-Voxel Cross-Attention Network

2026-07-01 · Neda Abdolrahimi, Thiru Siddharth, Frank Sicongchen, Vir V Phoha arxiv

Significant advancement of immersive technologies such as Virtual and Augmented Reality (VR/AR) and their integration into diverse aspects of modern life need authentication interfaces that are secure, intuitive, and com…

Deep Learning for Virtual Reality User Identification: A Benchmark

2026-03-14 · Davide Frizzo, Fabrizio Genilotti, David Petrovic, Arianna Stropeni 외 arxiv

Virtual Reality (VR) applications require robust user identification systems to ensure secure access to equipment and protect worker identities. Motion tracking data from VR headsets and controllers has emerged as a powe…

DynamicLip: Shape-Independent Continuous Authentication via Lip Articulator Dynamics

2025-01-02 · Huashan Chen, Yifan Xu, Yue Feng, Ming Jian 외

Biometrics authentication has become increasingly popular due to its security and convenience; however, traditional biometrics are becoming less desirable in scenarios such as new mobile devices, Virtual Reality, and Sma…

Face Swapping

NRXR-ID: Two-Factor Authentication (2FA) in VR Using Near-Range Extended Reality and Smartphones

2025-07-07 · Aiur Nanzatov, Lourdes Peña-Castillo, Oscar Meruvia-Pastor arxiv

Two-factor authentication (2FA) has become widely adopted as an efficient and secure way to validate someone's identity online. Two-factor authentication is difficult in virtual reality (VR) because users are usually wea…

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

2025-10-02 · Isaac Ngui, Courtney McBeth, André Santos, Grace He 외 arxiv

We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they p…

Motion Planning