UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture Generation
3D face reconstruction aims at generating high-fidelity 3D face shapes and textures from single-view or multi-view images. However current prevailing facial texture generation methods generally suffer from low-quality texture identity information loss and inadequate handling of occlusions. To solve these problems we introduce an Identity-Conditioned Latent Diffusion Model for face UV-texture generation (UV-IDM) to generate photo-realistic textures based on the Basel Face Model (BFM). UV-IDM leverages the powerful texture generation capacity of a latent diffusion model (LDM) to obtain detailed facial textures. To preserve the identity during the reconstruction procedure we design an identity-conditioned module that can utilize any in-the-wild image as a robust condition for the LDM to guide texture generation. UV-IDM can be easily adapted to different BFM-based methods as a high-fidelity texture generator. Furthermore in light of the limited accessibility of most existing UV-texture datasets we build a large-scale and publicly available UV-texture dataset based on BFM termed BFM-UV. Extensive experiments show that our UV-IDM can generate high-fidelity textures in 3D face reconstruction within seconds while maintaining image consistency bringing new state-of-the-art performance in facial texture generation.
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3D Face ReconstructionFace ModelFace ReconstructionTexture SynthesisMethods 이 논문이 사용한 방법론
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