VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard differentiable Voronoi approaches typically optimize generator positions in stable configurations, which can lead to locally uneven surface geometry. We present VoroLight, a differentiable framework that promotes controlled Voronoi degeneracy for smooth surface reconstruction. Instead of optimizing generator positions alone, VoroLight associates each Voronoi surface vertex with a trainable sphere and introduces a sphere--intersection loss that encourages higher-order equidistance among face-incident generators. This formulation improves surface regularity while preserving intrinsic Voronoi properties such as watertightness and convexity. Because losses are defined directly on surface vertices, VoroLight supports multimodal shape supervision from implicit fields, point clouds, meshes, and multi--view images. By introducing additional interior generators optimized under a centroidal Voronoi tessellation objective, the framework naturally extends to volumetric Voronoi meshes with consistent surface--interior topology. Across diverse input modalities, VoroLight achieves competitive reconstruction fidelity while producing smoother and more geometrically regular Voronoi surfaces. Project page: https://jiayinlu19960224.github.io/vorolight/
Code (0)
등록된 구현이 없습니다.
Tasks
3D Shape ReconstructionPoint CloudsSimilar Papers 제목 키워드 기반
VoroMesh: Learning Watertight Surface Meshes with Voronoi Diagrams
In stark contrast to the case of images, finding a concise, learnable discrete representation of 3D surfaces remains a challenge. In particular, while polygon meshes are arguably the most common surface representation us…
Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy
Human motion generation has made tremendous progress in recent years, with state-of-the-art approaches surpassing ground truth data in leading evaluation benchmarks. However, visual inspection of the generated motions pa…
Minimal surfaces, Knots, and Neural Networks
A recent conjecture by Joel Fine posits a relationship between the coefficients of the HOMFLY polynomial of a knot $K$ in the 3-sphere $S^3$, and the signed count of minimal surfaces in hyperbolic 4-space $\mathrm{H}^4$ …
Parallelised Differentiable Straightest Geodesics for 3D Meshes
Machine learning has been progressively generalised to operate within non-Euclidean domains, but geometrically accurate methods for learning on surfaces are still falling behind. The lack of closed-form Riemannian operat…
Conformal Generative Modeling on Triangulated Surfaces
We propose conformal generative modeling, a framework for generative modeling on 2D surfaces approximated by discrete triangle meshes. Our approach leverages advances in discrete conformal geometry to develop a map from …