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VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting

2025-03-16 · Songen Gu, Haoxuan Song, Binjie Liu, Qian Yu, Sanyi Zhang, Haiyong Jiang, Jin Huang, Feng Tian

We propose VRSketch2Gaussian, a first VR sketch-guided, multi-modal, native 3D object generation framework that incorporates a 3D Gaussian Splatting representation. As part of our work, we introduce VRSS, the first large-scale paired dataset containing VR sketches, text, images, and 3DGS, bridging the gap in multi-modal VR sketch-based generation. Our approach features the following key innovations: 1) Sketch-CLIP feature alignment. We propose a two-stage alignment strategy that bridges the domain gap between sparse VR sketch embeddings and rich CLIP embeddings, facilitating both VR sketch-based retrieval and generation tasks. 2) Fine-Grained multi-modal conditioning. We disentangle the 3D generation process by using explicit VR sketches for geometric conditioning and text descriptions for appearance control. To facilitate this, we propose a generalizable VR sketch encoder that effectively aligns different modalities. 3) Efficient and high-fidelity 3D native generation. Our method leverages a 3D-native generation approach that enables fast and texture-rich 3D object synthesis. Experiments conducted on our VRSS dataset demonstrate that our method achieves high-quality, multi-modal VR sketch-based 3D generation. We believe our VRSS dataset and VRsketch2Gaussian method will be beneficial for the 3D generation community.

📄 PDF Abstract BibTeX arXiv:2503.12383

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3D Generation3DGS

Methods 이 논문이 사용한 방법론

CLIP Contrastive Language-Image Pre-training (CLIP), consisting of a simplified version of ConVIRT trained from scratch, is an efficient method of image representation learning…

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