What Drives Interactive Improvement from Feedback?
We study when natural-language feedback produces improvement beyond the gains obtainable from repeated attempts alone. In multi-turn language agent setting, higher final accuracy can reflect useful feedback, but it can also arise from resampling, format correction, or additional test-time computation. To separate these effects, we introduce a controlled student-teacher protocol across Omni-MATH, Codeforces, BBEH Linguini, and ARC-AGI1, evaluating thirteen open-weight models in both student and teacher roles. We compare external feedback, self-feedback, and unguided self-refinement, while varying interaction history, task difficulty, and teacher access to privileged task information. Across settings, we find that multi-turn improvement is often not evidence of feedback use: self-generated feedback adds little beyond unguided self-refinement, whereas the strongest external teachers produce substantially larger feedback-specific gains, suggesting that useful feedback must provide guidance beyond generic retry. Dense student-teacher interaction matrices further show that interactive gains are driven more by the student's ability to use feedback than by the teacher's identity, although teacher choice remains important for a fixed student. These results suggest that feedback-based agents should be evaluated against repeated-attempt baselines, and that ability to act on feedback, not merely feedback availability, is a central bottleneck for interactive improvement. We release our controlled student-teacher evaluation framework at https://j-lojek.github.io/feedback-generation-is-a-bottleneck/.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
ThinkTuning: Instilling Cognitive Reflections without Distillation
Recent advances in test-time scaling have led to the emergence of thinking LLMs that exhibit self-reflective behaviors and multi-step reasoning. While RL drives this self-improvement paradigm, a recent study (Gandhi et a…
Interactive Benchmarks
Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We …
Visuomotor feedback tuning in the absence of visual error information
Large increases in visuomotor feedback gains occur during initial adaptation to novel dynamics, which we propose are due to increased internal model uncertainty. That is, large errors indicate increased uncertainty in ou…
Harnessing Agentic Evolution
Agentic evolution has emerged as a powerful paradigm for improving programs, workflows, and scientific solutions by iteratively generating candidates, evaluating them, and using feedback to guide future search. However, …
AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedback
With AsgardBench we aim to evaluate visually grounded, high-level action sequence generation and interactive planning, focusing specifically on plan adaptation during execution based on visual observations rather than na…
Visual Grounding