paper-with-me

Papers

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

2026-05-15 · Jichen Hu, Jiawei Guo, Jiazhong Cen, Chen Yang, Sikuang Li, Wei Shen arxiv

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.

📄 PDF Abstract BibTeX arXiv:2605.15843

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

2025-07-29 · HunyuanWorld Team, Zhenwei Wang, Yuhao Liu, Junta Wu 외 arxiv

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods…

WorldGen: From Text to Traversable and Interactive 3D Worlds

2025-11-20 · Dilin Wang, Hyunyoung Jung, Tom Monnier, Kihyuk Sohn 외 arxiv

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured…

3D Generation

MoE-Prism: Disentangling Monolithic Experts for Elastic MoE Services via Model-System Co-Designs

2025-10-22 · Xinfeng Xia, Jiacheng Liu, Xiaofeng Hou, Peng Tang 외 arxiv

Mixture-of-Experts (MoE) models, the state-of-the-art in large-scale AI, achieve high quality by sparsely activating parameters. However, their reliance on routing between a few monolithic experts via a top-k mechanism c…

Generating Interactive Worlds with Text

2019-11-20 · Angela Fan, Jack Urbanek, Pratik Ringshia, Emily Dinan 외

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangemen…

BIG-bench Machine LearningCommon Sense Reasoning

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds

2026-06-11 · Micaela Vaucher, Santiago Silveira, Santiago Góngora, Luis Chiruzzo arxiv

Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but la…