Papers Unity
“Unity” 태그가 달린 논문 378편 · 필터 해제
Partition of unity networks: deep hp-approximation
Approximation theorists have established best-in-class optimal approximation rates of deep neural networks by utilizing their ability to simultaneously emulate partitions of unity and monomials. Motivated by this, we pro…
UnityUFA-FUSE: A novel deep supervised and hybrid model for multi-focus image fusion
Traditional and deep learning-based fusion methods generated the intermediate decision map to obtain the fusion image through a series of post-processing procedures. However, the fusion results generated by these methods…
Image ReconstructionMulti Focus Image FusionUnityAdaptive Synthetic Characters for Military Training
Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models ca…
BIG-bench Machine LearningImitation LearningUnityControlling Synthetic Characters in Simulations: A Case for Cognitive Architectures and Sigma
Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic character…
Distributional Reinforcement LearningUnityUnity of Opposites: SelfNorm and CrossNorm for Model Robustness
Studies have demonstrated the fundamental behavioral difference between human vision and Convolutional Neural Networks (CNNs). Human vision can make robust object recognition mainly using object shape (content). In contr…
Object RecognitionUnityPartition of Unity Methods for Signal Processing on Graphs
Partition of unity methods (PUMs) on graphs are simple and highly adaptive auxiliary tools for graph signal processing. Based on a greedy-type metric clustering and augmentation scheme, we show how a partition of unity c…
ClusteringUnityDisentangling a Deep Learned Volume Formula
We present a simple phenomenological formula which approximates the hyperbolic volume of a knot using only a single evaluation of its Jones polynomial at a root of unity. The average error is just $2.86$% on the first $1…
UnityAutonomous Graph Mining Algorithm Search with Best Speed/Accuracy Trade-off
Graph data is ubiquitous in academia and industry, from social networks to bioinformatics. The pervasiveness of graphs today has raised the demand for algorithms that can answer various questions: Which products would a …
Bayesian OptimizationGraph MiningUnityUsing Unity to Help Solve Intelligence
In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environment…
UnityOpen-Source Morphology for Endangered Mordvinic Languages
This document describes shared development of finite-state description of two closely related but endangered minority languages, Erzya and Moksha. It touches upon morpholexical unity and diversity of the two languages an…
DiversityUnityDeep Reinforcement Learning for Navigation in AAA Video Games
In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows the…
Deep Reinforcement LearningNavigatereinforcement-learningReinforcement Learning+2Physical Layer Security of Intelligent Reflective Surface Aided NOMA Networks
Intelligent reflective surface (IRS) technology is emerging as a promising performance enhancement technique for next-generation wireless networks. Hence, we investigate the physical layer security of the downlink in IRS…
DiversityUnityA Neuro-Symbolic Humanlike Arm Controller for Sophia the Robot
We outline the design and construction of novel robotic arms using machine perception, convolutional neural networks, and symbolic AI for logical control and affordance indexing. We describe our robotic arms built with a…
UnityAffine transformation of virtual 3D object using 2D localization of fingertips
Background Interactions with virtual 3D objects in the virtual reality (VR) environment using the gesture of fingers captured in a wearable 2D camera have emerging applications in real-life. Method This paper presen…
Fingertip DetectionHand DetectionHand Gesture RecognitionMixed Reality+1Fractional-Order Single State Reset Element
This paper proposes a fractional-order reset element whose architecture allows for the suppression of nonlinear effects for a range of frequencies. Suppressing the nonlinear effects of a reset element for the desired fre…
UnityEnhancing Ambient Backscatter Communication Utilizing Coherent and Non-Coherent Space-Time Codes
Ambient backscatter communication (AmBC) leverages the existing ambient radio frequency (RF) environment to implement communication with battery-free devices. The key challenge in the development of AmBC is the very weak…
TAGUnityFlightmare: A Flexible Quadrotor Simulator
State-of-the-art quadrotor simulators have a rigid and highly-specialized structure: either are they really fast, physically accurate, or photo-realistic. In this work, we propose a novel quadrotor simulator: Flightmare.…
Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)+1Boosting spatial resolution by incorporating periodic boundary conditions into single-distance hard-x-ray phase retrieval
A simple coherent-imaging method due to Paganin et al. is widely employed for phase-amplitude reconstruction of samples using a single paraxial x-ray propagation-based phase-contrast image. The method assumes that the sa…
RetrievalUnityROOT-SGD: Sharp Nonasymptotics and Near-Optimal Asymptotics in a Single Algorithm
We study the problem of solving strongly convex and smooth unconstrained optimization problems using stochastic first-order algorithms. We devise a novel algorithm, referred to as Recursive One-Over-T SGD (ROOT-SGD), bas…
Stochastic OptimizationUnityBLSM: A Bone-Level Skinned Model of the Human Mesh
We introduce BLSM, a bone-level skinned model of the human body mesh where bone scales are set prior to template synthesis, rather than the common, inverse practice. BLSM first sets bone lengths and joint angles to speci…
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