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Papers Game of Hanabi

“Game of Hanabi” 태그가 달린 논문 5편 · 필터 해제

Towards Few-shot Coordination: Revisiting Ad-hoc Teamplay Challenge In the Game of Hanabi

2023-08-20 · Hadi Nekoei, Xutong Zhao, Janarthanan Rajendran, Miao Liu 외

Cooperative Multi-agent Reinforcement Learning (MARL) algorithms with Zero-Shot Coordination (ZSC) have gained significant attention in recent years. ZSC refers to the ability of agents to coordinate zero-shot (without a…

Game of HanabiMulti-agent Reinforcement LearningQ-Learning

On-the-fly Strategy Adaptation for ad-hoc Agent Coordination

2022-03-08 · Jaleh Zand, Jack Parker-Holder, Stephen J. Roberts

Training agents in cooperative settings offers the promise of AI agents able to interact effectively with humans (and other agents) in the real world. Multi-agent reinforcement learning (MARL) has the potential to achiev…

Game of HanabiMulti-agent Reinforcement Learning

Improving Policies via Search in Cooperative Partially Observable Games

2019-12-05 · Adam Lerer, Hengyuan Hu, Jakob Foerster, Noam Brown

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have…

Game of Hanabi

The Hanabi Challenge: A New Frontier for AI Research

2019-02-01 · Nolan Bard, Jakob N. Foerster, Sarath Chandar, Neil Burch 외

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agent…

Decision MakingGame of Hanabi

Evaluating and Modelling Hanabi-Playing Agents

2017-04-24 · Joseph Walton-Rivers, Piers R. Williams, Richard Bartle, Diego Perez-Liebana 외

Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-information, collaborative card game Hanabi. W…

Game of Hanabi
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