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myGym: Modular Toolkit for Visuomotor Robotic Tasks

2020-12-21 · Michal Vavrecka, Nikita Sokovnin, Megi Mejdrechova, Gabriela Sejnova, Marek Otahal

We introduce a novel virtual robotic toolkit myGym, developed for reinforcement learning (RL), intrinsic motivation and imitation learning tasks trained in a 3D simulator. The trained tasks can then be easily transferred to real-world robotic scenarios. The modular structure of the simulator enables users to train and validate their algorithms on a large number of scenarios with various robots, environments and tasks. Compared to existing toolkits (e.g. OpenAI Gym, Roboschool) which are suitable for classical RL, myGym is also prepared for visuomotor (combining vision & movement) unsupervised tasks that require intrinsic motivation, i.e. the robots are able to generate their own goals. There are also collaborative scenarios intended for human-robot interaction. The toolkit provides pretrained visual modules for visuomotor tasks allowing rapid prototyping, and, moreover, users can customize the visual submodules and retrain with their own set of objects. In practice, the user selects the desired environment, robot, objects, task and type of reward as simulation parameters, and the training, visualization and testing themselves are handled automatically. The user can thus fully focus on development of the neural network architecture while controlling the behaviour of the environment using predefined parameters.

📄 PDF Abstract BibTeX arXiv:2012.11643

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Imitation LearningOpenAI GymReinforcement Learning (RL)

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Average Pooling 설명 없음
Dilated Convolution 설명 없음
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Adam 설명 없음
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

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