GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
Deep Q Network (DQN) firstly kicked the door of deep reinforcement learning (DRL) via combining deep learning (DL) with reinforcement learning (RL), which has noticed that the distribution of the acquired data would change during the training process. DQN found this property might cause instability for training, so it proposed effective methods to handle the downside of the property. Instead of focusing on the unfavourable aspects, we find it critical for RL to ease the gap between the estimated data distribution and the ground truth data distribution while supervised learning (SL) fails to do so. From this new perspective, we extend the basic paradigm of RL called the Generalized Policy Iteration (GPI) into a more generalized version, which is called the Generalized Data Distribution Iteration (GDI). We see massive RL algorithms and techniques can be unified into the GDI paradigm, which can be considered as one of the special cases of GDI. We provide theoretical proof of why GDI is better than GPI and how it works. Several practical algorithms based on GDI have been proposed to verify the effectiveness and extensiveness of it. Empirical experiments prove our state-of-the-art (SOTA) performance on Arcade Learning Environment (ALE), wherein our algorithm has achieved 9620.98% mean human normalized score (HNS), 1146.39% median HNS and 22 human world record breakthroughs (HWRB) using only 200M training frames. Our work aims to lead the RL research to step into the journey of conquering the human world records and seek real superhuman agents on both performance and efficiency.
Code (0)
등록된 구현이 없습니다.
Tasks
Atari GamesDeep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
GDI: Rethinking What Makes Reinforcement Learning Different from Supervised Learning
Deep Q Network (DQN) firstly kicked the door of deep reinforcement learning (DRL) via combining deep learning (DL) with reinforcement learning (RL), which has noticed that the distribution of the acquired data would chan…
Atari GamesDeep Reinforcement Learningreinforcement-learningReinforcement Learning+1Rethinking Assumptions in Deep Anomaly Detection
Though anomaly detection (AD) can be viewed as a classification problem (nominal vs. anomalous) it is usually treated in an unsupervised manner since one typically does not have access to, or it is infeasible to utilize,…
Anomaly DetectionRethinking Supervised Learning and Reinforcement Learning in Task-Oriented Dialogue Systems
Dialogue policy learning for task-oriented dialogue systems has enjoyed great progress recently mostly through employing reinforcement learning methods. However, these approaches have become very sophisticated. It is tim…
DecoderMulti-Label ClassificationMUlTI-LABEL-ClASSIFICATIONreinforcement-learning+3General Intelligence Requires Rethinking Exploration
We are at the cusp of a transition from "learning from data" to "learning what data to learn from" as a central focus of artificial intelligence (AI) research. While the first-order learning problem is not completely sol…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)Rethinking Generalization in Reasoning SFT: A Conditional Analysis on Optimization, Data, and Model Capability
A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervi…
Reinforcement LearningDomain Generalization