Atari Games
65개 벤치마크 · 논문 658편 · 이 태스크의 논문 보기 →
Benchmarks
Atari 2600 Freeway
Atari 2600 Breakout
Atari 2600 Q*Bert
Atari 2600 Seaquest
Atari 2600 Space Invaders
Atari 2600 Venture
Atari 2600 Frostbite
Atari 2600 Gravitar
Atari 2600 Pong
Atari 2600 Private Eye
Atari 2600 Montezuma's Revenge
Atari 2600 Alien
Atari 2600 Asterix
Atari 2600 Beam Rider
Atari 2600 Crazy Climber
Atari 2600 Amidar
Atari 2600 Enduro
Atari 2600 Battle Zone
Atari 2600 Kangaroo
Atari 2600 Ms. Pacman
Atari 2600 Demon Attack
Atari 2600 Assault
Atari 2600 Bank Heist
Atari 2600 Boxing
Atari 2600 Centipede
Atari 2600 Chopper Command
Atari 2600 James Bond
Atari 2600 Krull
Atari 2600 Bowling
Atari 2600 Fishing Derby
Atari 2600 HERO
Atari 2600 Road Runner
Atari 2600 Time Pilot
Atari 2600 Tutankham
Atari 2600 Up and Down
Atari 2600 Asteroids
Atari 2600 Double Dunk
Atari 2600 Gopher
Atari 2600 Ice Hockey
Atari 2600 Kung-Fu Master
Atari 2600 Name This Game
Atari 2600 Star Gunner
Atari 2600 Tennis
Atari 2600 Atlantis
Atari 2600 Robotank
Atari 2600 Video Pinball
Atari 2600 River Raid
Atari 2600 Wizard of Wor
Atari 2600 Zaxxon
Atari 2600 Berzerk
Atari 2600 Pitfall!
Atari 2600 Skiing
Atari 2600 Solaris
Atari 2600 Defender
Atari 2600 Phoenix
Atari 2600 Yars Revenge
Atari 2600 Surround
Atari games
Atari-57
atari game
Atari 2600 Pooyan
Atari 2600 Carnival
Atari Pong
Most implemented
Playing Atari with Deep Reinforcement Learning
Deep Reinforcement Learning with Double Q-learning
Prioritized Experience Replay
Dueling Network Architectures for Deep Reinforcement Learning
Asynchronous Methods for Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Papers
Q-based Variational Inverse Reinforcement Learning
The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement …
Reinforcement LearningActive LearningAtari GamesAccelerating Q-learning through Efficient Value-Sharing across Actions
Action values are foundational to many control algorithms such as Q-learning. Therefore, efficient action-value learning is central to reinforcement learning (RL). However, learning them can be slow, requiring many updat…
Reinforcement LearningAtari GamesThe Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents
A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds. These two regimes sit at opposite ends of the latency-quality t…
Atari GamesMultivariate Distributional Reinforcement Learning Using Sliced Divergences
Distributional reinforcement learning (DRL) models the full return distribution rather than expectations, but extending it to multivariate settings remains challenging. Many common metrics do not naturally generalize bey…
Reinforcement LearningAtari GamesPlan2Cleanse: Test-Time Backdoor Defense via Monte-Carlo Planning in Deep Reinforcement Learning
Ensuring the security of reinforcement learning (RL) models is critical, particularly when they are trained by third parties and deployed in real-world systems. Attackers can implant backdoors into these models, causing …
Reinforcement LearningAtari GamesRevisiting Adam for Streaming Reinforcement Learning
Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, ho…
Reinforcement LearningAtari Games