2BiVQA: Double Bi-LSTM based Video Quality Assessment of UGC Videos
Recently, with the growing popularity of mobile devices as well as video sharing platforms (e.g., YouTube, Facebook, TikTok, and Twitch), User-Generated Content (UGC) videos have become increasingly common and now account for a large portion of multimedia traffic on the internet. Unlike professionally generated videos produced by filmmakers and videographers, typically, UGC videos contain multiple authentic distortions, generally introduced during capture and processing by naive users. Quality prediction of UGC videos is of paramount importance to optimize and monitor their processing in hosting platforms, such as their coding, transcoding, and streaming. However, blind quality prediction of UGC is quite challenging because the degradations of UGC videos are unknown and very diverse, in addition to the unavailability of pristine reference. Therefore, in this paper, we propose an accurate and efficient Blind Video Quality Assessment (BVQA) model for UGC videos, which we name 2BiVQA for double Bi-LSTM Video Quality Assessment. 2BiVQA metric consists of three main blocks, including a pre-trained Convolutional Neural Network (CNN) to extract discriminative features from image patches, which are then fed into two Recurrent Neural Networks (RNNs) for spatial and temporal pooling. Specifically, we use two Bi-directional Long Short Term Memory (Bi-LSTM) networks, the first is used to capture short-range dependencies between image patches, while the second allows capturing longrange dependencies between frames to account for the temporal memory effect. Experimental results on recent large-scale UGC VQA datasets show that 2BiVQA achieves high performance at lower computational cost than most state-of-the-art VQA models. The source code of our 2BiVQA metric is made publicly available at: https://github.com/atelili/2BiVQA
Code (1)
Tasks
Video Quality AssessmentVisual Question Answering (VQA)Similar Papers 제목 키워드 기반
Tracking for Half an Hour
Long-term tracking requires extreme stability to the multitude of model updates and robustness to the disappearance and loss of the target as such will inevitably happen. For motivation, we have taken 10 randomly selecte…
Performing Deep Recurrent Double Q-Learning for Atari Games
Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari,…
Atari GamesDeep Reinforcement LearningQ-Learningreinforcement-learning+2Non-Local ConvLSTM for Video Compression Artifact Reduction
Video compression artifact reduction aims to recover high-quality videos from low-quality compressed videos. Most existing approaches use a single neighboring frame or a pair of neighboring frames (preceding and/or follo…
Video CompressionQuality-Gated Convolutional LSTM for Enhancing Compressed Video
The past decade has witnessed great success in applying deep learning to enhance the quality of compressed video. However, the existing approaches aim at quality enhancement on a single frame, or only using fixed neighbo…
ZEAL: Surgical Skill Assessment with Zero-shot Tool Inference Using Unified Foundation Model
Surgical skill assessment is paramount for ensuring patient safety and enhancing surgical outcomes. This study addresses the need for efficient and objective evaluation methods by introducing ZEAL (surgical skill assessm…
Segmentation