paper-with-me

홈 › Papers

A Framework for Leveraging Human Computation Gaming to Enhance Knowledge Graphs for Accuracy Critical Generative AI Applications

2024-04-30 · Steph Buongiorno, Corey Clark

External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in domains where explainability is critical, like human trafficking data analysis. However, creating KGs can pose challenges. KGs parsed from documents may comprise explicit connections (those directly stated by a document) but miss implicit connections (those obvious to a human although not directly stated). To address these challenges, this preliminary research introduces the GAME-KG framework, standing for "Gaming for Augmenting Metadata and Enhancing Knowledge Graphs." GAME-KG is a federated approach to modifying explicit as well as implicit connections in KGs by using crowdsourced feedback collected through video games. GAME-KG is shown through two demonstrations: a Unity test scenario from Dark Shadows, a video game that collects feedback on KGs parsed from US Department of Justice (DOJ) Press Releases on human trafficking, and a following experiment where OpenAI's GPT-4 is prompted to answer questions based on a modified and unmodified KG. Initial results suggest that GAME-KG can be an effective framework for enhancing KGs, while simultaneously providing an explainable set of structured facts verified by humans.

📄 PDF Abstract BibTeX arXiv:2404.19729

Code (0)

등록된 구현이 없습니다.

Tasks

Knowledge GraphsUnity

Methods 이 논문이 사용한 방법론

Attention 설명 없음
SET Dynamic Sparse Training method where weight mask is updated randomly periodically
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Position-Wise Feed-Forward Layer 설명 없음
BPE Byte Pair Encoding, or BPE, is a subword segmentation algorithm that encodes rare and unknown words as sequences of subword units. The intuition is that various word…
Absolute Position Encodings Absolute Position Encodings are a type of position embeddings for [Transformer-based models] where positional encodings are…
Linear Layer A Linear Layer is a projection $\mathbf{XW + b}$.

Similar Papers 제목 키워드 기반

AI in Human-computer Gaming: Techniques, Challenges and Opportunities

2021-11-15 · Qiyue Yin, Jun Yang, Kaiqi Huang, Meijing Zhao 외

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various …

Decision Making

Scaling Intelligent Agents in Combat Simulations for Wargaming

2024-02-08 · Scotty Black, Christian Darken

Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machi…

Deep Reinforcement LearningHierarchical Reinforcement LearningReinforcement Learning (RL)

FacEnhance: Facial Expression Enhancing with Recurrent DDPMs

2024-06-13 · Hamza Bouzid, Lahoucine Ballihi

Facial expressions, vital in non-verbal human communication, have found applications in various computer vision fields like virtual reality, gaming, and emotional AI assistants. Despite advancements, many facial expressi…

Computational EfficiencyDenoisingFacial expression generation

Scaling Artificial Intelligence for Digital Wargaming in Support of Decision-Making

2024-02-08 · Scotty Black, Christian Darken

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making.…

Decision MakingDeep Reinforcement LearningHierarchical Reinforcement Learningreinforcement-learning+1

Subjective and Objective Analysis of Streamed Gaming Videos

2022-03-24 · Xiangxu Yu, Zhenqiang Ying, Neil Birkbeck, Yilin Wang 외

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize…

Video Quality AssessmentVisual Question Answering (VQA)