A Kung Fu Athlete Bot That Can Do It All Day: Highly Dynamic, Balance-Challenging Motion Dataset and Autonomous Fall-Resilient Tracking
Current humanoid motion tracking systems can execute routine and moderately dynamic behaviors, yet significant gaps remain near hardware performance limits and algorithmic robustness boundaries. Martial arts represent an extreme case of highly dynamic human motion, characterized by rapid center-of-mass shifts, complex coordination, and abrupt posture transitions. However, datasets tailored to such high-intensity scenarios remain scarce. To address this gap, we construct KungFuAthlete, a high-dynamic martial arts motion dataset derived from professional athletes' daily training videos. The dataset includes ground and jump subsets covering representative complex motion patterns. The jump subset exhibits substantially higher joint, linear, and angular velocities compared to commonly used datasets such as LAFAN1, PHUMA, and AMASS, indicating significantly increased motion intensity and complexity. Importantly, even professional athletes may fail during highly dynamic movements. Similarly, humanoid robots are prone to instability and falls under external disturbances or execution errors. Most prior work assumes motion execution remains within safe states and lacks a unified strategy for modeling unsafe states and enabling reliable autonomous recovery. We propose a novel training paradigm that enables a single policy to jointly learn high-dynamic motion tracking and fall recovery, unifying agile execution and stabilization within one framework. This framework expands robotic capability from pure motion tracking to recovery-enabled execution, promoting more robust and autonomous humanoid performance in real-world high-dynamic scenarios.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum de…
Humanoid ControlKungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
Learning versatile whole-body skills by tracking various human motions is a fundamental step toward general-purpose humanoid robots. This task is particularly challenging because a single policy must master a broad reper…
Weight Training Analysis of Sportsmen with Kinect Bioinformatics for Form Improvement
Sports franchises invest a lot in training their athletes. use of latest technology for this purpose is also very common. We propose a system of capturing motion of athletes during weight training and analyzing that data…
FormA Preliminary Mathematical Model for the Dynamic Transmission of Dengue, Chikungunya and Zika
Aedes aegypti is a known vector of Dengue, Chikungunya and Zika and the goal of this study is to propose the first mathematical model to describe the dynamic transmission of these three diseases. We present two prelimina…
A Computer Vision Method for Estimating Velocity from Jumps
Athletes routinely undergo fitness evaluations to evaluate their training progress. Typically, these evaluations require a trained professional who utilizes specialized equipment like force plates. For the assessment, at…