paper-with-me

홈 › Papers

A Procedural World Generation Framework for Systematic Evaluation of Continual Learning

2021-06-04 · Timm Hess, Martin Mundt, Iuliia Pliushch, Visvanathan Ramesh

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains largely open due to the inaccessibility to suitable datasets. Empirical examination not only varies immensely between individual works, it further currently relies on contrived composition of benchmarks through subdivision and concatenation of various prevalent static vision datasets. In this work, our goal is to bridge this gap by introducing a computer graphics simulation framework that repeatedly renders only upcoming urban scene fragments in an endless real-time procedural world generation process. At its core lies a modular parametric generative model with adaptable generative factors. The latter can be used to flexibly compose data streams, which significantly facilitates a detailed analysis and allows for effortless investigation of various continual learning schemes.

📄 PDF Abstract BibTeX arXiv:2106.02585

Code (2)

TimmHess/OCDVAEContinualLearning 공식 구현 pytorch
ccc-frankfurt/EndlessCL-Simulator-Source 공식 구현

Tasks

Continual Learning

Similar Papers 제목 키워드 기반

Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications

2017-10-17 · Apostolia Tsirikoglou, Joel Kronander, Magnus Wrenninge, Jonas Unger

We present an overview and evaluation of a new, systematic approach for generation of highly realistic, annotated synthetic data for training of deep neural networks in computer vision tasks. The main contribution is a p…

Autonomous VehiclesImage GenerationSemantic SegmentationSynthetic Data Generation

InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

2025-12-09 · Alexander Goslin arxiv

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. Conversely, diffusion models…

Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations

2025-07-01 · Jack Nugent, Siyang Wu, Zeyu Ma, Beining Han 외 arxiv

Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a…

Monocular Depth Estimation

3D Scene Generation: A Survey

2025-05-08 · Beichen Wen, Haozhe Xie, Zhaoxi Chen, Fangzhou Hong 외

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early method…

Autonomous DrivingDiversityNeRFScene Generation+1

Procedural terrain generation with style transfer

2024-01-28 · Fabio Merizzi

In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing…

Style Transfer