paper-with-me

홈 › Papers

Accelerating Multi-modal LLM Gaming Performance via Input Prediction and Mishit Correction

2025-12-19 · Ziyang Lin, Zixuan Sun, Sanhorn Chen, Xiaoyang Chen, Roy Zhao arxiv

Real-time sequential control agents are often bottlenecked by inference latency. Even modest per-step planning delays can destabilize control and degrade overall performance. We propose a speculation-and-correction framework that adapts the predict-then-verify philosophy of speculative execution to model-based control with TD-MPC2. At each step, a pretrained world model and latent-space MPC planner generate a short-horizon action queue together with predicted latent rollouts, allowing the agent to execute multiple planned actions without immediate replanning. When a new observation arrives, the system measures the mismatch between the encoded real latent state and the queued predicted latent. For small to moderate mismatch, a lightweight learned corrector applies a residual update to the speculative action, distilled offline from a replanning teacher. For large mismatch, the agent safely falls back to full replanning and clears stale action queues. We study both a gated two-tower MLP corrector and a temporal Transformer corrector to address local errors and systematic drift. Experiments on the DMC Humanoid-Walk task show that our method reduces the number of planning inferences from 500 to 282, improves end-to-end step latency by 25 percent, and maintains strong control performance with only a 7.1 percent return reduction. Ablation results demonstrate that speculative execution without correction is unreliable over longer horizons, highlighting the necessity of mismatch-aware correction for robust latency reduction.

📄 PDF Abstract BibTeX arXiv:2512.17250

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos

2023-05-26 · Avinab Saha, Yu-Chih Chen, Chase Davis, Bo Qiu 외

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding te…

Video Quality AssessmentVisual Question Answering (VQA)

TeleMem: Building Long-Term and Multimodal Memory for Agentic AI

2025-12-12 · Chunliang Chen, Ming Guan, Xiao Lin, Jiaxu Li 외 arxiv

Large language models (LLMs) excel at many NLP tasks but struggle to sustain long-term interactions due to limited attention over extended dialogue histories. Retrieval-augmented generation (RAG) mitigates this issue but…

Multimodal Reasoning

Multi-Modal Aesthetic Assessment for MObile Gaming Image

2021-01-27 · Zhenyu Lei, Yejing Xie, Suiyi Ling, Andreas Pastor 외

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depend…

Multi-Task Learning

$\mathtt{M^3VIR}$: A Large-Scale Multi-Modality Multi-View Synthesized Benchmark Dataset for Image Restoration and Content Creation

2025-09-21 · Yuanzhi Li, Lebin Zhou, Nam Ling, Zhenghao Chen 외 arxiv

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capt…

Novel View SynthesisImage RestorationVideo Generation

MADTP: Multimodal Alignment-Guided Dynamic Token Pruning for Accelerating Vision-Language Transformer

2024-03-05 · CVPR 2024 1 · JianJian Cao, Peng Ye, Shengze Li, Chong Yu 외

Vision-Language Transformers (VLTs) have shown great success recently, but are meanwhile accompanied by heavy computation costs, where a major reason can be attributed to the large number of visual and language tokens. E…