paper-with-me

홈 › Papers

AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving

2025-07-16 · Jiawei Xu, Kai Deng, Zexin Fan, Shenlong Wang, Jin Xie, Jian Yang arxiv

Modeling and rendering dynamic urban driving scenes is crucial for self-driving simulation. Current high-quality methods typically rely on costly manual object tracklet annotations, while self-supervised approaches fail to capture dynamic object motions accurately and decompose scenes properly, resulting in rendering artifacts. We introduce AD-GS, a novel self-supervised framework for high-quality free-viewpoint rendering of driving scenes from a single log. At its core is a novel learnable motion model that integrates locality-aware B-spline curves with global-aware trigonometric functions, enabling flexible yet precise dynamic object modeling. Rather than requiring comprehensive semantic labeling, AD-GS automatically segments scenes into objects and background with the simplified pseudo 2D segmentation, representing objects using dynamic Gaussians and bidirectional temporal visibility masks. Further, our model incorporates visibility reasoning and physically rigid regularization to enhance robustness. Extensive evaluations demonstrate that our annotation-free model significantly outperforms current state-of-the-art annotation-free methods and is competitive with annotation-dependent approaches.

📄 PDF Abstract BibTeX arXiv:2507.12137

Code (0)

등록된 구현이 없습니다.

Tasks

Autonomous Driving

Similar Papers 제목 키워드 기반

Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images

2025-03-18 · Simon Niedermayr, Christoph Neuhauser Rüdiger Westermann

We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS…

3DGSNovel View Synthesis

HOIGS: Human-Object Interaction Gaussian Splatting

2026-04-05 · Taewoo Kim, Suwoong Yeom, Jaehyun Pyun, Geonho Cha 외 arxiv

Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynam…

Rendering Novel Views of MRI Using 3D Gaussian Splatting

2026-06-24 · Robin Y. Park, Mark C. Eid, Rhydian Windsor, Amir Jamaludin 외 arxiv

The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To t…

NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics

2026-06-30 · Jingye Qiu, Shizhe Zhou arxiv

Differentiable rendering of planar rational splines remains largely underexplored, despite their widespread use in vector graphics and design. Existing differentiable vector renderers primarily focus on Bézier curves and…

SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

2024-12-13 · CVPR 2025 1 · Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello, Jaeho Moon 외

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) fr…

3DGSNovel View Synthesisparameter estimation