Adaptive action supervision in reinforcement learning from real-world multi-agent demonstrations
Modeling of real-world biological multi-agents is a fundamental problem in various scientific and engineering fields. Reinforcement learning (RL) is a powerful framework to generate flexible and diverse behaviors in cyberspace; however, when modeling real-world biological multi-agents, there is a domain gap between behaviors in the source (i.e., real-world data) and the target (i.e., cyberspace for RL), and the source environment parameters are usually unknown. In this paper, we propose a method for adaptive action supervision in RL from real-world demonstrations in multi-agent scenarios. We adopt an approach that combines RL and supervised learning by selecting actions of demonstrations in RL based on the minimum distance of dynamic time warping for utilizing the information of the unknown source dynamics. This approach can be easily applied to many existing neural network architectures and provide us with an RL model balanced between reproducibility as imitation and generalization ability to obtain rewards in cyberspace. In the experiments, using chase-and-escape and football tasks with the different dynamics between the unknown source and target environments, we show that our approach achieved a balance between the reproducibility and the generalization ability compared with the baselines. In particular, we used the tracking data of professional football players as expert demonstrations in football and show successful performances despite the larger gap between behaviors in the source and target environments than the chase-and-escape task.
Code (0)
등록된 구현이 없습니다.
Tasks
Dynamic Time Warpingreinforcement-learningReinforcement Learning (RL)Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Safe Reinforcement Learning Using Robust Action Governor
Reinforcement Learning (RL) is essentially a trial-and-error learning procedure which may cause unsafe behavior during the exploration-and-exploitation process. This hinders the application of RL to real-world control pr…
RAGreinforcement-learningReinforcement LearningReinforcement Learning (RL)+1Policy and World Modeling Co-Training for Language Agents
Reinforcement learning (RL) improves large language model (LLM) agents by teaching them which actions lead to high rewards, but provides little supervision on what those actions do to the environment. World modeling (WM)…
Reinforcement LearningOnline World Modeling Enables Real-World Inverse Reinforcement Learning from Observation
Current methods in robot learning are fundamentally bottlenecked by one or more of: hand-designed rewards, simulation modeling, or action supervision (e.g. teleoperation) each requiring significant domain expertise, engi…
Reinforcement LearningRedFlow: Redirect Failure into Action-Level Corrections for Flow-matching VLA Policy
Flow-matching Vision-Language-Action (VLA) policies have shown strong potential for robotic manipulation but often suffer from compounding errors caused by distribution shifts during deployment. While offline reinforceme…
Reinforcement LearningOffline RLPEAR: Primitive enabled Adaptive Relabeling for boosting Hierarchical Reinforcement Learning
Hierarchical reinforcement learning (HRL) has the potential to solve complex long horizon tasks using temporal abstraction and increased exploration. However, hierarchical agents are difficult to train due to inherent no…
Decision MakingHierarchical Reinforcement LearningImitation Learningreinforcement-learning+2