paper-with-me

Papers

Adaptive and Multiple Time-scale Eligibility Traces for Online Deep Reinforcement Learning

2020-08-23 · Taisuke Kobayashi

Deep reinforcement learning (DRL) is one promising approach to teaching robots to perform complex tasks. Because methods that directly reuse the stored experience data cannot follow the change of the environment in robotic problems with a time-varying environment, online DRL is required. The eligibility traces method is well known as an online learning technique for improving sample efficiency in traditional reinforcement learning with linear regressors rather than DRL. The dependency between parameters of deep neural networks would destroy the eligibility traces, which is why they are not integrated with DRL. Although replacing the gradient with the most influential one rather than accumulating the gradients as the eligibility traces can alleviate this problem, the replacing operation reduces the number of reuses of previous experiences. To address these issues, this study proposes a new eligibility traces method that can be used even in DRL while maintaining high sample efficiency. When the accumulated gradients differ from those computed using the latest parameters, the proposed method takes into account the divergence between the past and latest parameters to adaptively decay the eligibility traces. Bregman divergences between outputs computed by the past and latest parameters are exploited due to the infeasible computational cost of the divergence between the past and latest parameters. In addition, a generalized method with multiple time-scale traces is designed for the first time. This design allows for the replacement of the most influential adaptively accumulated (decayed) eligibility traces.

📄 PDF Abstract BibTeX arXiv:2008.10040

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement Learningreinforcement-learningReinforcement Learning (RL)

Similar Papers 제목 키워드 기반

Learning From the Past with Cascading Eligibility Traces

2025-06-17 · Tokiniaina Raharison Ralambomihanta, Ivan Anokhin, Roman Pogodin, Samira Ebrahimi Kahou 외

Animals often receive information about errors and rewards after a significant delay. For example, there is typically a delay of tens to hundreds of milliseconds between motor actions and visual feedback. The standard ap…

Investigating Recurrence and Eligibility Traces in Deep Q-Networks

2017-04-18 · Jean Harb, Doina Precup

Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibil…

Atari Gamesreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Eligibility Traces and Plasticity on Behavioral Time Scales: Experimental Support of neoHebbian Three-Factor Learning Rules

2018-01-16

Most elementary behaviors such as moving the arm to grasp an object or walking into the next room to explore a museum evolve on the time scale of seconds; in contrast, neuronal action potentials occur on the time scale o…

One-shot learning and behavioral eligibility traces in sequential decision making

2019-11-12

In many daily tasks we make multiple decisions before reaching a goal. In order to learn such sequences of decisions, a mechanism to link earlier actions to later reward is necessary. Reinforcement learning theory sugges…

Decision MakingLearning TheoryOne-Shot LearningPupil Dilation+4

Beyond Uniform Credit Assignment: Selective Eligibility Traces for RLVR

2026-05-07 · Chaoli Mou, Zhan Zhuang, Xinning Chen, Yu Zhang arxiv

Reinforcement Learning with Verifiable Rewards (RLVR) has become a key approach for improving the reasoning abilities of large language models. However, widely used critic-free algorithms such as Group Relative Policy Op…

Reinforcement Learning