Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo
In recent years, deep learning-based approaches have shown great strength in multi-view stereo because of their outstanding ability to extract robust visual features. However, most learning-based methods need to build the cost volume and increase the receptive field enormously to get a satisfactory result when dealing with large-scale textureless regions, consequently leading to prohibitive memory consumption. To ensure both memory-friendly and textureless-resilient, we innovatively transplant the spirit of deformable convolution from deep learning into the traditional PatchMatch-based method. Specifically, for each pixel with matching ambiguity (termed unreliable pixel), we adaptively deform the patch centered on it to extend the receptive field until covering enough correlative reliable pixels (without matching ambiguity) that serve as anchors. When performing PatchMatch, constrained by the anchor pixels, the matching cost of an unreliable pixel is guaranteed to reach the global minimum at the correct depth and therefore increases the robustness of multi-view stereo significantly. To detect more anchor pixels to ensure better adaptive patch deformation, we propose to evaluate the matching ambiguity of a certain pixel by checking the convergence of the estimated depth as optimization proceeds. As a result, our method achieves state-of-the-art performance on ETH3D and Tanks and Temples while preserving low memory consumption.
Code (1)
Tasks
Multi-View 3D ReconstructionPoint CloudsMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereo
Recently, patch deformation-based methods have demonstrated significant strength in multi-view stereo by adaptively expanding the reception field of patches to help reconstruct textureless areas. However, such methods ma…
SED-MVS: Segmentation-Driven and Edge-Aligned Deformation Multi-View Stereo with Depth Restoration and Occlusion Constraint
Recently, patch-deformation methods have exhibited significant effectiveness in multi-view stereo owing to the deformable and expandable patches in reconstructing textureless areas. However, such methods primarily emphas…
Panoptic SegmentationSegmentationDVP-MVS: Synergize Depth-Edge and Visibility Prior for Multi-View Stereo
Patch deformation-based methods have recently exhibited substantial effectiveness in multi-view stereo, due to the incorporation of deformable and expandable perception to reconstruct textureless areas. However, such app…
SD-MVS: Segmentation-Driven Deformation Multi-View Stereo with Spherical Refinement and EM optimization
In this paper, we introduce Segmentation-Driven Deformation Multi-View Stereo (SD-MVS), a method that can effectively tackle challenges in 3D reconstruction of textureless areas. We are the first to adopt the Segment Any…
3D ReconstructionHIPA: Hierarchical Patch Transformer for Single Image Super Resolution
Transformer-based architectures start to emerge in single image super resolution (SISR) and have achieved promising performance. Most existing Vision Transformers divide images into the same number of patches with a fixe…
Image Super-ResolutionSuper-Resolution