Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning
In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.
Code (0)
등록된 구현이 없습니다.
Tasks
Imitation LearningNavigatereinforcement-learningReinforcement LearningReinforcement Learning (RL)Similar Papers 제목 키워드 기반
Learning Multi-Skill Legged Locomotion Using Conditional Adversarial Motion Priors
Despite growing interest in developing legged robots that emulate biological locomotion for agile navigation of complex environments, acquiring a diverse repertoire of skills remains a fundamental challenge in robotics. …
Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior
The agility of animals, particularly in complex activities such as running, turning, jumping, and backflipping, stands as an exemplar for robotic system design. Transferring this suite of behaviors to legged robotic syst…
Keep on Going: Learning Robust Humanoid Motion Skills via Selective Adversarial Training
Humanoid robots are expected to operate reliably over long horizons while executing versatile whole-body skills. Yet Reinforcement Learning (RL) motion policies typically lose stability under prolonged operation, sensor/…
Reinforcement LearningAdversarial Attack"Do Not Mention This to the User": Detecting and Understanding Malicious Agent Skills in the Wild
LLM-based coding agents increasingly rely on third-party extensions called skills, which bundle natural language instructions and helper scripts that execute with full user privileges. Community registries have emerged t…
EmoDistill: Offline Emotion Skill Distillation for Language Model Agents in Adversarial Negotiation
Post-trained LLMs are often optimized to align responses with human preferences, making them safe, polite, and conversationally appropriate. In adversarial negotiation, however, this alignment can become a vulnerability:…