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Affordance Learning for End-to-End Visuomotor Robot Control

2019-03-10 · Aleksi Hämäläinen, Karol Arndt, Ali Ghadirzadeh, Ville Kyrki

Training end-to-end deep robot policies requires a lot of domain-, task-, and hardware-specific data, which is often costly to provide. In this work, we propose to tackle this issue by employing a deep neural network with a modular architecture, consisting of separate perception, policy, and trajectory parts. Each part of the system is trained fully on synthetic data or in simulation. The data is exchanged between parts of the system as low-dimensional latent representations of affordances and trajectories. The performance is then evaluated in a zero-shot transfer scenario using Franka Panda robot arm. Results demonstrate that a low-dimensional representation of scene affordances extracted from an RGB image is sufficient to successfully train manipulator policies. We also introduce a method for affordance dataset generation, which is easily generalizable to new tasks, objects and environments, and requires no manual pixel labeling.

📄 PDF Abstract BibTeX arXiv:1903.04053

Code (2)

gamleksi/affordancegym 공식 구현 pytorch
gamleksi/BlenderDomainRandomizer

Tasks

Dataset Generation

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