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Analysis and Improvement of Adversarial Training in DQN Agents With Adversarially-Guided Exploration (AGE)

2019-06-03 · Vahid Behzadan, William Hsu

This paper investigates the effectiveness of adversarial training in enhancing the robustness of Deep Q-Network (DQN) policies to state-space perturbations. We first present a formal analysis of adversarial training in DQN agents and its performance with respect to the proportion of adversarial perturbations to nominal observations used for training. Next, we consider the sample-inefficiency of current adversarial training techniques, and propose a novel Adversarially-Guided Exploration (AGE) mechanism based on a modified hybrid of the $\epsilon$-greedy algorithm and Boltzmann exploration. We verify the feasibility of this exploration mechanism through experimental evaluation of its performance in comparison with the traditional decaying $\epsilon$-greedy and parameter-space noise exploration algorithms.

📄 PDF Abstract BibTeX arXiv:1906.01119

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Methods 이 논문이 사용한 방법론

Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
DQN A DQN, or Deep Q-Network, approximates a state-value function in a Q-Learning framework with a neural network. In the Atari…

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