AnchorFlow: Editable SVG Reconstruction via Sparse Anchor Point Fields
Image-to-SVG reconstruction aims to produce vector graphics that are faithful to raster inputs and easy to edit. Existing methods face a structural trade-off in how vector structure is parameterized, including how many paths represent an image and how many anchor points define each path. High-fidelity methods often rely on many paths or densely parameterized curves, whereas overly compact SVG generation may deviate from the input geometry. This issue becomes more pronounced when local raster evidence is imperfect, where boundary-following reconstruction can introduce redundant anchors and fragmented structures. We argue that this trade-off should be addressed at the level of anchor placement, since anchors on Bezier curves define local path structure and strongly affect both accuracy and editability. We propose AnchorFlow, an editable SVG reconstruction framework that models path-level anchor placement with sparse anchor point fields. Given path-like foreground components extracted from a raster image, AnchorFlow predicts an image-conditioned sparse anchor field for each component and resolves it into an ordered Bezier path. Rendering-guided feedback then corrects local structural errors before re-resolution. The recovered paths are then assembled and optimized into the final SVG. Experiments on isolated paths and full images show that AnchorFlow achieves a favorable fidelity-editability trade-off, substantially reducing editable complexity while preserving competitive raster fidelity.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows
Training-free 3D editing aims to modify 3D shapes based on human instructions without model finetuning. It plays a crucial role in 3D content creation. However, existing approaches often struggle to produce strong or geo…
AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
Recent feed-forward Gaussian reconstruction models adopt a pixel-aligned formulation that maps each 2D pixel to a 3D Gaussian, entangling Gaussian representations tightly with the input images. In this paper, we propose …
Computational EfficiencyPoint CloudsARO-Net: Learning Implicit Fields from Anchored Radial Observations
We introduce anchored radial observations (ARO), a novel shape encoding for learning implicit field representation of 3D shapes that is category-agnostic and generalizable amid significant shape variations. The main idea…
Surface ReconstructionEngine-Native Editable 3D World Reconstruction with Objects and Lighting
Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumi…
Scene ParsingTraining-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images
We introduce a novel, training-free system for reconstructing, understanding, and rendering 3D indoor scenes from a sparse set of unposed RGB images. Unlike traditional radiance field approaches that require dense views …