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ARM: Appearance Reconstruction Model for Relightable 3D Generation

2024-11-16 · CVPR 2025 1 · Xiang Feng, Chang Yu, Zoubin Bi, Yintong Shang, Feng Gao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively.

📄 PDF Abstract BibTeX arXiv:2411.10825

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Tasks

3D Generation3D ReconstructionImage to 3Dmodel

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