paper-with-me

Papers

Asynchronous Advantage Actor-Critic Agent for Starcraft II

2018-07-22 · Basel Alghanem, Keerthana P G

Deep reinforcement learning, and especially the Asynchronous Advantage Actor-Critic algorithm, has been successfully used to achieve super-human performance in a variety of video games. Starcraft II is a new challenge for the reinforcement learning community with the release of pysc2 learning environment proposed by Google Deepmind and Blizzard Entertainment. Despite being a target for several AI developers, few have achieved human level performance. In this project we explain the complexities of this environment and discuss the results from our experiments on the environment. We have compared various architectures and have proved that transfer learning can be an effective paradigm in reinforcement learning research for complex scenarios requiring skill transfer.

📄 PDF Abstract BibTeX arXiv:1807.08217

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)StarcraftStarcraft IITransfer Learning

Similar Papers 제목 키워드 기반

Value-Decomposition Multi-Agent Actor-Critics

2020-07-24 · Jianyu Su, Stephen Adams, Peter A. Beling

The exploitation of extra state information has been an active research area in multi-agent reinforcement learning (MARL). QMIX represents the joint action-value using a non-negative function approximator and achieves th…

Multi-agent Reinforcement LearningReinforcement Learning (RL)StarcraftStarcraft II

Local Advantage Networks for Cooperative Multi-Agent Reinforcement Learning

2021-12-23 · Raphaël Avalos, Mathieu Reymond, Ann Nowé, Diederik M. Roijers

Many recent successful off-policy multi-agent reinforcement learning (MARL) algorithms for cooperative partially observable environments focus on finding factorized value functions, leading to convoluted network structur…

Multi-agent Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)+4

Reinforcement Learning for the Beginning of Starcraft II Game

2020-12-14 · CUHK Course IERG5350 2020 12 · Yukang Chen, Ruihang Chu

Starcraft II is a popular real-time strategy game that is welcomed by many young people. This game is really complicated to play due to the long game timeline, various society/buildings/units, a large number of actions o…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)Starcraft+1

Multi-agent Policy Optimization with Approximatively Synchronous Advantage Estimation

2020-12-07 · Lipeng Wan, Xuwei Song, Xuguang Lan, Nanning Zheng

Cooperative multi-agent tasks require agents to deduce their own contributions with shared global rewards, known as the challenge of credit assignment. General methods for policy based multi-agent reinforcement learning …

Multi-agent Reinforcement LearningStarcraft

Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement Learning

2021-04-14 · Yuan Pu, Shaochen Wang, Rui Yang, Xin Yao 외

Deep reinforcement learning methods have shown great performance on many challenging cooperative multi-agent tasks. Two main promising research directions are multi-agent value function decomposition and multi-agent poli…

counterfactualDeep Reinforcement LearningMulti-agent Reinforcement Learningreinforcement-learning+4