paper-with-me

Starcraft II

3개 벤치마크 · 논문 196편 · 이 태스크의 논문 보기 →

Benchmarks

CollectMineralShards

결과 2개

MoveToBeacon

결과 2개

SMAC-Exp

결과 2개

Most implemented

The StarCraft Multi-Agent Challenge

2019-02-11 · 구현 23개

Relational Deep Reinforcement Learning

2018-06-05 · 구현 7개

Papers

SIGMA: Structured Noise-Effect-Aware Grouped Multi-Agent Aggregation

2026-08-27 · Li Mingqian arxiv

Cooperative multi-agent reinforcement learning (MARL) faces significant challenges in maintaining robust coordination under noisy observations. Although observation disturbances are often introduced independently across …

Multi-agent Reinforcement LearningStarcraft II

CCKS: Consensus-based Communication and Knowledge Sharing

2026-06-10 · Jinyuan Zu, Xiaowei Lv, Yongcai Wang, Deying Li 외 arxiv

In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents…

Multi-agent Reinforcement LearningContrastive LearningStarcraft II

Bridging MARL to SARL: An Order-Independent Multi-Agent Transformer via Latent Consensus

2026-04-15 · Zijian Zhao, Jing Gao, Sen Li arxiv

Cooperative multi-agent reinforcement learning (MARL) is widely used to address large joint observation and action spaces by decomposing a centralized control problem into multiple interacting agents. However, such decom…

Multi-agent Reinforcement LearningDecision MakingStarcraft II

On Emotion-Sensitive Decision Making of Small Language Model Agents

2026-04-08 · Jiaju Lin, Xingjian Du, Qingyun Wu, Ellen Wenting Zou 외 arxiv

Small language models (SLM) are increasingly used as interactive decision-making agents, yet most decision-oriented evaluations ignore emotion as a causal factor influencing behavior. We study emotion-sensitive decision …

Decision MakingStarcraft II

Breakthrough the Suboptimal Stable Point in Value-Factorization-Based Multi-Agent Reinforcement Learning

2026-04-07 · Lesong Tao, Yifei Wang, Haodong Jing, Jingwen Fu 외 arxiv

Value factorization, a popular paradigm in MARL, faces significant theoretical and algorithmic bottlenecks: its tendency to converge to suboptimal solutions remains poorly understood and unsolved. Theoretically, existing…

Multi-agent Reinforcement LearningStarcraft II

GRASP: Gradient Realignment via Active Shared Perception for Multi-Agent Collaborative Optimization

2026-04-01 · Sihan Zhou, Tiantian He, Yifan Lu, Yaqing Hou 외 arxiv

Non-stationarity arises from concurrent policy updates and leads to persistent environmental fluctuations. Existing approaches like Centralized Training with Decentralized Execution (CTDE) and sequential update schemes m…

Starcraft II

전체 196편 보기 →