Audio-Plane: Audio Factorization Plane Gaussian Splatting for Real-Time Talking Head Synthesis
Talking head synthesis has become a key research area in computer graphics and multimedia, yet most existing methods often struggle to balance generation quality with computational efficiency. In this paper, we present a novel approach that leverages an Audio Factorization Plane (Audio-Plane) based Gaussian Splatting for high-quality and real-time talking head generation. For modeling a dynamic talking head, 4D volume representation is needed. However, directly storing a dense 4D grid is impractical due to the high cost and lack of scalability for longer durations. We overcome this challenge with the proposed Audio-Plane, where the 4D volume representation is decomposed into audio-independent space planes and audio-dependent planes. This provides a compact and interpretable feature representation for talking head, facilitating more precise audio-aware spatial encoding and enhanced audio-driven lip dynamic modeling. To further improve speech dynamics, we develop a dynamic splatting method that helps the network more effectively focus on modeling the dynamics of the mouth region. Extensive experiments demonstrate that by integrating these innovations with the powerful Gaussian Splatting, our method is capable of synthesizing highly realistic talking videos in real time while ensuring precise audio-lip synchronization. Synthesized results are available in https://sstzal.github.io/Audio-Plane/.
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Computational EfficiencyTalking Head GenerationMethods 이 논문이 사용한 방법론
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