paper-with-me

홈 › Papers

B-spline Shape from Motion & Shading: An Automatic Free-form Surface Modeling for Face Reconstruction

2016-01-21 · Weilong Peng, Zhiyong Feng, Chao Xu

Recently, many methods have been proposed for face reconstruction from multiple images, most of which involve fundamental principles of Shape from Shading and Structure from motion. However, a majority of the methods just generate discrete surface model of face. In this paper, B-spline Shape from Motion and Shading (BsSfMS) is proposed to reconstruct continuous B-spline surface for multi-view face images, according to an assumption that shading and motion information in the images contain 1st- and 0th-order derivative of B-spline face respectively. Face surface is expressed as a B-spline surface that can be reconstructed by optimizing B-spline control points. Therefore, normals and 3D feature points computed from shading and motion of images respectively are used as the 1st- and 0th- order derivative information, to be jointly applied in optimizing the B-spline face. Additionally, an IMLS (iterative multi-least-square) algorithm is proposed to handle the difficult control point optimization. Furthermore, synthetic samples and LFW dataset are introduced and conducted to verify the proposed approach, and the experimental results demonstrate the effectiveness with different poses, illuminations, expressions etc., even with wild images.

📄 PDF Abstract BibTeX arXiv:1601.05644

Code (0)

등록된 구현이 없습니다.

Tasks

Face ReconstructionForm

Similar Papers 제목 키워드 기반

Shading Meets Motion: Self-supervised Indoor 3D Reconstruction Via Simultaneous Shape-from-Shading and Structure-from-Motion

2025-01-01 · CVPR 2025 1 · Guoyu Lu

Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature Scene reconstruction has a wide range of applications in computer vision and robotics.…

3D ReconstructionInverse RenderingSurface Reconstruction

Dense Non-Rigid Structure-From-Motion and Shading With Unknown Albedos

2017-10-01 · ICCV 2017 10 · Mathias Gallardo, Toby Collins, Adrien Bartoli

Significant progress has been recently made in Non-Rigid Structure-from-Motion (NRSfM). However, existing methods do not handle poorly-textured surfaces that deform non-smoothly. These are nonetheless common occurrence i…

DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering

2021-04-28 · Yongjie Zhu, Jiajun Tang, Si Li, Boxin Shi

We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To …

Intrinsic Image Decomposition

Boundary Cues for 3D Object Shape Recovery

2019-12-24 · CVPR 2013 6 · Kevin Karsch, Zicheng Liao, Jason Rock, Jonathan T. Barron 외

Early work in computer vision considered a host of geometric cues for both shape reconstruction and recognition. However, since then, the vision community has focused heavily on shading cues for reconstruction, and moved…

Object

Shape and Illumination from Shading using the Generic Viewpoint Assumption

2014-12-01 · NeurIPS 2014 12 · Daniel Zoran, Dilip Krishnan, José Bento, Bill Freeman

The Generic Viewpoint Assumption (GVA) states that the position of the viewer or the light in a scene is not special. Thus, any estimated parameters from an observation should be stable under small perturbations such as …